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 Forum index » Modding Central » Red Alert 2 Editing Forum
What is the proper Code for this robot ?
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adamstrange
Missile Trooper


Joined: 07 Mar 2013

PostPosted: Sun Feb 27, 2022 3:22 am    Post subject:  What is the proper Code for this robot ? Reply with quote  Mark this post and the followings unread

I downloaded this SHP and this is the code that came with it.
ART:
Voxel=no
Remapable=yes
WalkFrames=8
FiringFrames=3
StandingFrames=1
Facings=8
PrimaryFireFLH=25,20,620
StartStandFrame=0
StartWalkFrame=8
StartFiringFrame=72


RULES:
PixelSelectionBracketDelta=-80

But the robot comes out all messed up
https://drive.google.com/file/d/1FGU54iwL0O4hdaNgh7USJEjKicrB5o6S/view?usp=sharing

THIS IS MY CODE TAKEN FROM THE LASHER TANK
[YTR]
UIName=Name:Titan Cybot
Name=Titan Cybot
Image=YTR
Prerequisite=YAWEAP
Primary=CybotBeam
;ElitePrimary=BasilekCannonAT
Strength=2250;200
Crewed=yes
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
;TargetLaser=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
TechLevel=2
Sight=11;6
Speed=3;8
CrateGoodie=no
Crusher=yes
AutoCrush=yes
Owner=YuriCountry
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=3000;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=EXPLOLRG,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,DBRIS2LG,DBRIS3LG,DBRIS4LG
DamageParticleSystems=LGSparkSys,BigGreySmokeSys
DamageSmokeOffset=100, 100, 275
DebrisAnims=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG
Maxdebris=56
DebrisTypes=GASTANK,AXLE,TIRE,PIECE
DebrisMaximums=14,14,14,14
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
BuildTimeMultiplier=1.5;Individual control of build time
PixelSelectionBracketDelta=-80
AIBuildThis=yes

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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Sun Feb 27, 2022 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

If you wanna ask something, ask in Media Hut sir
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Feb 27, 2022 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Wrong section.

Also WHAT THE FORK IS THAT 500MB VIDEO FOR JUST THIRTY SECONDS...

Looks like it needs Ares' Extra Facings to make work.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Feb 27, 2022 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Moved to RA2 editing forums

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Feb 27, 2022 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Turret=no
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I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

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adamstrange
Missile Trooper


Joined: 07 Mar 2013

PostPosted: Mon Feb 28, 2022 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I actully posted it in media hut but I guess it got moved here...i think.

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