Posted: Thu Mar 17, 2022 6:51 pm Post subject:
game crash on startup
Subject description: I downloaded TI ver. 0.9 with cutscenes from Moddb. The client crashes. Please, help!
I downloaded TI ver. 0.9 with cutscenes from Moddb. The client crashes. Please, help!
It always shows this popup message: Could not find a game in the game collection matching LocalGame value of TI.
Here's the crash log:
16.03. 21:14:35.590 ***Logfile for Twisted Insurrection client***
16.03. 21:14:35.592 Client version: 2.6.10.1
16.03. 21:14:35.592 Loading settings.
16.03. 21:14:35.851 Initializing updater.
16.03. 21:14:35.916 Update mirror count: 1
16.03. 21:14:35.916 Running from: clientdx.exe
16.03. 21:14:35.918 Operating system: Microsoft Windows NT 6.2.9200.0
16.03. 21:14:35.918 Selected OS profile: WIN810
16.03. 21:14:35.921 Removing partial custom component downloads.
16.03. 21:14:35.923 Checking for the existence of FinalSun.ini.
16.03. 21:14:35.923 FinalSun.ini doesn't exist - writing default settings.
16.03. 21:14:35.924 Writing installation path to the Windows registry.
16.03. 21:14:35.927 Starting background processing of INI files.
16.03. 21:14:35.928 /INI/Base does not exist, skipping background processing of INI files.
16.03. 21:14:36.856 Initializing GameClass.
16.03. 21:14:37.029 Hardware info: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (6 cores) | Video controller: NVIDIA GeForce RTX 2080 | Total physical memory: 16GB
16.03. 21:14:37.042 InitGraphicsMode: 1920x1080
16.03. 21:14:37.142 Checking local file versions.
16.03. 21:14:37.145 Loading maps.
16.03. 21:14:38.476 DiscordHandler: Connected Discord RPC client.
16.03. 21:14:38.741 KABOOOOOOM!!! Info:
16.03. 21:14:38.741 Message: Could not find a game in the game collection matching LocalGame value of TI.
16.03. 21:14:38.743 Source: ClientCore
16.03. 21:14:38.743 TargetSite.Name: Initialize
16.03. 21:14:38.744 Stacktrace: konum: ClientCore.CnCNet5.GameCollection.Initialize(GraphicsDevice gd)
konum: DTAClient.DXGUI.Generic.LoadingScreen.Finish()
konum: DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime)
konum: Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
konum: Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.Tick()
konum: MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
konum: System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
konum: System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
konum: System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
konum: MonoGame.Framework.WinFormsGameWindow.RunLoop()
konum: Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
konum: DTAClient.Startup.Execute()
konum: DTAClient.PreStartup.Initialize(StartupParams parameters)
konum: DTAClient.Program.Main(String[] args) QUICK_EDIT
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