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Looking for a specific version of HVA Builder
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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Sat Apr 02, 2022 10:05 pm    Post subject:  Looking for a specific version of HVA Builder Reply with quote  Mark this post and the followings unread

There was a version of HVA Builder that allowed you to simulate a voxel unit's FLH. I had it on a previous PC but don't remember where I downloaded it and haven't been able to find it since.
Thanks in advance.


hvabldr.PNG
 Description:
UI looked like this but under "Tools>Managers" there was something like "Simulate FLH" and another thing I can't remember.
 Filesize:  23.89 KB
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hvabldr.PNG



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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Apr 04, 2022 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

It might be this one:
https://ppmforums.com/topic-40263/os-hva-builder-22-wip-1/

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Apr 04, 2022 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC that was a feature in the Voxel Viewer ?
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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Mon Apr 04, 2022 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aha! It was HVA Builder 2.18. Managed to find it here after looking for "voxel viewer": https://ppmforums.com/topic-44402/rev-574-updates-to-fire-flh-bullet-for-both-os-hva-buil/?highlight=voxel+viewer
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 05, 2022 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea well, I was right too Smile


flhvv.jpg
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flhvv.jpg



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 05, 2022 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just tested it out with more units and holy shit it has problems!

First of all the origin for the purposes of offseting the FLH bullet seems dependent on the not only the shrinkage of the base voxel, but also the voxel offset!?

So if your tank is off the centerline but your turret is on it, then the bullet will be off centerline to match the tank.

Voxel bounds shrinkage scale also affects how long it thinks leptons are.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Apr 06, 2022 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

You are right about all these problems. I've made it far too much dependent on the body's bound and offset. I'll fix it whenever is possible.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Apr 06, 2022 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

FLH calc should ignore the hull altogether, odd mistake.
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