Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Apr 05, 2022 2:14 am Post subject:
Mastermind On Colony Wars
Subject description: Recruiting the best minds....mind-controllable creatures!
Hello ladies and gentlemen! Atomic_Noodles, the leader of Colony Wars, has recently posted some updates that were done with the Mastermind unit on Colony Wars. Its graphics were updated matching its concept art more where it overshadowed Main Battle Tanks. For those who are not acquainted with it, Colony Wars is a modification for Yuri's Revenge with Ares and Phobos that brings Giant Ants as the Colony to the game. Here is the official announcement from Colony Wars:
Mastermind Affiliation: Syndicate
Primary Weapon: Mind Control
Role: Support Super Tank
Cost: 1750
Speed: Average
Armor: Heavy Plating
Movement: Amphibious
Requirements: Machine Junction & Cabal Laboratory
Additional Info:
- This Unit is exclusive to the Psychic Enclave
- Omnicrusher
- Can deploy to mind control faster
- Immune to Psionics
- Immune to Vehicle Sniping
- Can gain Experience (Controlled Units confer partial experience to the Mastermind)
The Mastermind is the Super Tank of the Psychic Enclave. Within its large glass dome, it houses a giant mutant brain that is able to mind control enemy units. Rumored reports and intel have said that the brain is created by extracting brain matter from dying psychic soldiers within the Syndicate or "Volunteers" from the Local Populace. Whatever method it might be, the brain matter is then grown in tissue culture. Once enough mass has been accumulated, the Giant Brain is placed inside a specialized tank chassis that provides the brain life support & mobility. The Mastermind dwarfs most vehicles allowing them to easily crush smaller vehicles. Due to some unseen conditioning brought on by the process of growing the brain, Mastermind "Pilots" have an unnatural want to rapidly control as many targets as they can. Perhaps to regain consciousness of the original host or something more insidious. The Commander can take advantage of the flaw by coercing the Mastermind to further increase its fire rate by deploying. Regardless of how the flaw manifests on the Mastermind, once it has taken control of more than 3 targets it will start to overheat and explode ramping up in damage the more targets it puts under its hive mind. Despite its size, the Mastermind is also capable of moving over water thanks to anti-gravity panels installed onto its treads.
I love this rendition of the mastermind the most. I also like the smart water version edits, those water lines and the bottom section of vehicle is well made. Good job Atomic QUICK_EDIT
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