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 Forum index » Modding Central » Red Alert 2 Editing Forum
RA2 TSmod dream
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logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:43 pm    Post subject:  RA2 TSmod dream
Subject description: RA2 TSmod dream
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Maybe this is only a dream.RA2 system is better to TS.
"IsRailgun="and "IsBigLaser="are bot good to use,it cannot edit and DIY effect(I think we donot want to see a big spaceship shoot a small laser),Ihope Ares can update it.(1)hope laser has double shoot or three shoot.(2)hope shoot has super long range  (3)hope when solder into building will change shp shape.

and RA2 and CC2 TS has a error:soloder `s shp can not complete play (when enemy die the animation will stop)


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logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:45 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

in dream.
I donot know how to achieve it.


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logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:47 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

how to achieve this attack mode.


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logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:48 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

how to achieve this attack mode.


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logkcols
Vehicle Driver


Joined: 08 Apr 2022

PostPosted: Mon Apr 11, 2022 8:49 pm    Post subject:  RA2 TSmod dream Reply with quote  Mark this post and the followings unread

supper attack shoot!


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NCoder
GDI Hacker


Joined: 22 Mar 2015

PostPosted: Thu Apr 14, 2022 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what you are trying to say. Lasers can have Burst. If you are unhappy with the delay between shots, use BurstDelay settings on the unit. Lasers will never look like you are making them look in your screenshots with the help of image editing software. They will always look like TS/RA2 lasers.

Lasers also cannot curve, or be fired with RadialFireSegments; they will always be drawn between the firer and the target in a straight line, neither are they subject to inaccuracy/scattering. (That only applies to the visual effect of the beam and Image=none/Inviso=yes projectiles, though - you CAN combine a IsLaser=yes on a weapon with other projectiles, and the projectiles will obey RadialFireSegments and inaccuracy - but the laser will always be drawn in a 100% accurate straight line). Your best bet for the curved lasers of the JumpJet infantry in your screenshot is, I think, using RadialFireSegments and a Speed=100 homing projectile with a blank SHP or VXL as Image=, and setting a colored line trail to that SHP or VXL in the artmd.ini. The Scorpion's laser can be achieved by using a weapon with ProjectileRange=0 and a ranged projectile which has lasers as ShrapnelWeapon. The projectile will detonate on the firing unit and fire its ShrapnelWeapons. HOWEVER, you will not achieve the forward-facing scatter you created in your screenshot; instead, the beams will try to connect to the nearest doodads or enemy units.

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HG_SCIPCION
Railgun Soldier


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Apr 15, 2022 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

so... those images are just Photoshop?


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NCoder
GDI Hacker


Joined: 22 Mar 2015

PostPosted: Tue Apr 19, 2022 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

You can definitely not produce all of them in the TS engine, using lasers. The last one _could_ be a person spamming forcefire around the unit, with the weapon being a very ordinary TS laser weapon having a high LaserDuration, making it seem like there are many laser beams being fired at once. But it's not a behaviour you will ever see from a weapon being fired normally in the TS engine.

Obviously, all of the effects can also be replicated just by using animations. But I'm 100% that, aside from massive hardcode changes, no, you can't produce these effects, using lasers, in-game. So either it's photoshopped - or a different engine.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Apr 19, 2022 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

NCoder, he made some drawings and asked how to achieve them...

Obviously the answer is he cannot, at least not as he envisions.
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