Maybe this is only a dream.RA2 system is better to TS.
"IsRailgun="and "IsBigLaser="are bot good to use,it cannot edit and DIY effect(I think we donot want to see a big spaceship shoot a small laser),Ihope Ares can update it.(1)hope laser has double shoot or three shoot.(2)hope shoot has super long range (3)hope when solder into building will change shp shape.
and RA2 and CC2 TS has a error:soloder `s shp can not complete play (when enemy die the animation will stop)
I'm not sure what you are trying to say. Lasers can have Burst. If you are unhappy with the delay between shots, use BurstDelay settings on the unit. Lasers will never look like you are making them look in your screenshots with the help of image editing software. They will always look like TS/RA2 lasers.
Lasers also cannot curve, or be fired with RadialFireSegments; they will always be drawn between the firer and the target in a straight line, neither are they subject to inaccuracy/scattering. (That only applies to the visual effect of the beam and Image=none/Inviso=yes projectiles, though - you CAN combine a IsLaser=yes on a weapon with other projectiles, and the projectiles will obey RadialFireSegments and inaccuracy - but the laser will always be drawn in a 100% accurate straight line). Your best bet for the curved lasers of the JumpJet infantry in your screenshot is, I think, using RadialFireSegments and a Speed=100 homing projectile with a blank SHP or VXL as Image=, and setting a colored line trail to that SHP or VXL in the artmd.ini. The Scorpion's laser can be achieved by using a weapon with ProjectileRange=0 and a ranged projectile which has lasers as ShrapnelWeapon. The projectile will detonate on the firing unit and fire its ShrapnelWeapons. HOWEVER, you will not achieve the forward-facing scatter you created in your screenshot; instead, the beams will try to connect to the nearest doodads or enemy units. QUICK_EDIT
You can definitely not produce all of them in the TS engine, using lasers. The last one _could_ be a person spamming forcefire around the unit, with the weapon being a very ordinary TS laser weapon having a high LaserDuration, making it seem like there are many laser beams being fired at once. But it's not a behaviour you will ever see from a weapon being fired normally in the TS engine.
Obviously, all of the effects can also be replicated just by using animations. But I'm 100% that, aside from massive hardcode changes, no, you can't produce these effects, using lasers, in-game. So either it's photoshopped - or a different engine. QUICK_EDIT
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