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Updates for the SHP Builder approaching...
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 05, 2005 5:22 am    Post subject:  Updates for the SHP Builder approaching... Reply with quote  Mark this post and the followings unread

I plan to release 2 versions in this month, instead of one. I've spent the last two months (with a huge pause of over a month, to be honest) working on OS SHP Builder 3.3, however, I've heard several complaints that the current version (3.22) corrupts files. Thanks Tyler Adams, Whiteboy and ZombyDragon, among others, for reporting this bug... and specially for ZombyDragon for providing me a corrupted SHP file. I have a bad news: These corrupted files can't be fixed... however, you can view all the frames before the corrupted frame by going on Options -> Preferences -> Loading & Saving -> select BS SHP Builder Offset Way.

OS SHP Builder 3.22 only corrupts SHPs that have blank frames between non-blank frames and it only corrupts when it saves the frame with compression 3.

Since this is a critical bug, in the next hours I'll be releasing a fix version, OS SHP Builder 3.23 and I recommend everyone to get it (and get rid of old versions).

I believe in the next weeks, I might be releasing the 3.3, however, don't expect it too soon as I'm returning my university next week.

And finally, I've posted a changelog for the versions 3.23 and 3.3 at this topic. 3.3 will fix several minor problems and it will also add cool features like right click painting. More info HERE. Sorry for any inconvenience the latest versions of this program has caused when saving files and I really hope this kind of inconvenience will no longer happen.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 05, 2005 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Note: fixed the changelog link. I accidentally originally linked that to a topic about a bug #Tongue and not the changelog...

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