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nod helipad [RA2]
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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sun Apr 24, 2022 2:29 am    Post subject:  nod helipad [RA2] Reply with quote  Mark this post and the followings unread

i recall someone giving me some concept art for a nod helipad some time ago so now ive done it for
the lols. no snow frames.






mghpad.zip
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 Filename:  mghpad.zip
 Filesize:  62.48 KB
 Downloaded:  288 Time(s)


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Apr 24, 2022 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

What a cool nod helipad

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Apr 24, 2022 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, excellent work.
I like the many glow animations.

Only the damage frame could use some scorch marks. The broken parts is ok. It just needs a few dark spots for scorched and burned parts.

I wonder if RA2 (Ares?) isn't offering something to get the lights done as a true AlphaImage, not the rather ugly UseNormalLight Transparency=75 greyscaled light.

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Artraiden
Medic


Joined: 23 Apr 2017

PostPosted: Sun Apr 24, 2022 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

One of the top quality NOD buildings, special respect for RA 2 size)

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Mon Apr 25, 2022 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks

it would be nice to use alphalights more, but as far as i know there hasnt been any patches for
them. they are still highly underutilized in ra2.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Apr 25, 2022 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Not sure if you can chain animation with different alpha image using Next= to create alpha animation.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Apr 25, 2022 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK Ares added the ability to attach alpha images to animations, the alpha image will then play though its frames along with the anim.

Ares also added the ability to use alpha images on units too, they will move with the unit & can have 8, 16, 32 or 64 frames for different unit directions (I use this in my mod to add headlights to cars etc).

The (TS) issue of alpha images showing though shroud was fixed but they will discolour selection boxes & cause lag though.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Mon Apr 25, 2022 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

i thought that that only worked for .shp based objects and not for individual animations such as building anims

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Apply22
Civilian


Joined: 27 Apr 2022

PostPosted: Wed Apr 27, 2022 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

very cool drawn

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