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Rewire's Nod & GDI converted to TS
Moderators: Holland
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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Sun May 01, 2022 12:59 am    Post subject:  Rewire's Nod & GDI converted to TS Reply with quote  Mark this post and the followings unread

I don't have images to show besides Gangster's RA2's Nod and GDI buildings
I have all the building files themselves i already tried resizing them but i'm missing to much for it to be worth to show it, (it showed a little bit in the Grassland topic), but we don't have the GDI buildups yet, and probably need some animations too.
I'm relying on people that are good with Blender... edit: the files are actually .max https://disk.yandex.ru/d/E221LEoX3BcnCk




Last edited by Holland on Sat May 14, 2022 12:55 pm; edited 1 time in total

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Fri May 13, 2022 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

you have these models, and have them in blender format?

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Sat May 14, 2022 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread


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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Sat May 14, 2022 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

they can be converted to something usable by blender with this tool https://anyconv.com/max-converter/

i had a try at converting a few buildings; the geometry needed to be manually separated and fixed in many
areas and normals need to be reset. some buildings like the barracks seem to have been corrupted/unfinished.
the anims and textures didnt make it either...

for now, heres the nod temple and gdi radar ready for textures and animation in .blend format



E.zip
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 Filename:  E.zip
 Filesize:  2.1 MB
 Downloaded:  31 Time(s)


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