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How does AmbientDamage get applied by FireballLauncher?
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NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Sun May 08, 2022 8:37 am    Post subject:  How does AmbientDamage get applied by FireballLauncher? Reply with quote  Mark this post and the followings unread

FireballLauncher has AmbientDamage set to 2. The "FireStream" particle also has Damage=2. As I would expect from the railgun-type weapons, AmbientDamage would be applied instantly to all targets in a line between the firer and the target. Is that what happens for the FireballLauncher (and other weapons coded like it) as well? I.e. is 2 damage dealt to all targets in a line instantly, and then additional damage is dealt by the particles when the fire stream hits the target? Or is the AmbientDamage applied whenever the particle system of the weapon has contact with the target? Is it applied at all, or is the FireballLauncher's damage dealt only by its particles?

Also, are there any differences in this to RA2/YR/Ares? I assume there are not?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 08, 2022 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't and is ignored by FireStream.
It's a mistake made by WW. (or a code leftover from an earlier different working weapon)
AmbientDamage works only on Railguns and Disruptor/IsSonic

FireStream like all other particlesystems do the damage on the particle and ignore anything set on the weapon itself.

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