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 Forum index » Modding Central » Red Alert 2 Editing Forum
SoundMD.ini limit ? [Solved - no limit]
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Mon May 23, 2022 5:44 am    Post subject:  SoundMD.ini limit ? [Solved - no limit] Reply with quote  Mark this post and the followings unread

Is there a sound entries limit at 999 like for units in Rules to 100 ?
There's a comment in the original file that sound list should not exceed 999.
Is there a problem using more than 1k ?

Last edited by Overmind on Tue Aug 23, 2022 9:49 am; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 23, 2022 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope. Also you can use my SoundClean script to reorganize them starting at 0.
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Mon May 23, 2022 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the info.
I did not test any of your scripts yet, but will do; they looks useful from what I read on the forums.

Is there something to clean all comments form an .ini ?
I'm sure I can do a batch or something but probably this is something already done.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 23, 2022 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

AIClean will allow you to strip comments from the big three inis, rules/art/ai. SoundClean can do the same for sound.ini, though that's all, since those are the only ones a modder routinely edits.

AIClean is a good starting point, the aimd.ini in particular is a mess from WW.
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Fri May 27, 2022 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will be using those near the final rebuild of my mod; right now I don't want to clean the AI, I'm working with it as I'm adding units. It's more efficient to develop the AI when adding units rather then making it at the end.
Thanks for the info.

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