what is the most important facet of a mod for players?
new graphics
33%
[ 3 ]
new features
22%
[ 2 ]
new playable campaigns
44%
[ 4 ]
Total Votes : 9
Author
Message
McPwny
Chem Warrior
Joined: 29 Jan 2018
Posted: Tue May 24, 2022 4:30 pm Post subject:
temperate terrain expansion
Subject description: beta
these last few months i have been working on a terrain expansion for ra2 that integrates seamlessly with temperate
theater by replacing the road and pavement art, and additionally adds in quite a lot of new content including: short
cliffs, paved cliffs, paved short cliffs, pavement details, small roads, paved shores, monorail tracks, many new tunnels,
various cliff decals, interior style cliffs, water cliffs and waterfalls, framework tiles, and much more currently at 2099 files.
in these final stages of development, i want to release this as a public beta and ask that people help me by searching for
any bugs while making a few small maps, and then sharing said maps so i can better calibrate the tile radar colors and such.
to use the expansions, just put the mix in your ra2 folder and then make a new temperate map using any recent fa2sp patch
meanwhile, i have some space open on the cliff decal and large pavement decal tilesets, and i will now take suggestion on
what kinds of additions you guys would like to see in the pack.
note: the expansion uses a number of tiles that have animations, which means you will need to make these appendages to
rules and art.ini for them to work properly ingame:
_________________ visit my moddb profile for .shp downloads and stuff Last edited by McPwny on Mon Nov 14, 2022 1:47 pm; edited 1 time in total QUICK_EDIT
Some nice work there. You did a lot of what I was planning to do, although I feel it should all be a lot lighter in tone.
One point of order though, it looks like at least some of this is meant to override built-in art, but if these are adding to the existing terrain, why not go with 1-cell per lane road widths? Aside from perhaps bridges which only support 3 lanes for vehicles, 4-cell avenues would be a lot better aesthetically? _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
i had some plans to add roundabouts and maby runway strips into the road set down the line so
road variations and additions wouldnt be a stretch, if you want to make a mock up tile or two to
show me how you envision a four cell wide road looking _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Perhaps tomorrow when I'm more free, currently working on my own 4-wide avenues for the snow theater, I have most intersections done, and I'm just adding things like driveways and specialty straight tiles, like snowdrifts and drains soon.
I also have a stylistically matching 2-wide side street tileset to go with it, also with interchanges, various tees, and driveways. I'll be posting pics in my mod thread shortly. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum