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 Forum index » Other Projects » Released » C&C: The Second Tiberium War
How to enable an ogl shader?
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akaine
Civilian


Joined: 14 Sep 2013

PostPosted: Sat May 28, 2022 6:22 pm    Post subject:  How to enable an ogl shader?
Subject description: How to enable an ogl shader?
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Hello. Afaik, the latest releases of The Second Tiberium War (e.g. 2.72) use cnc-ddraw as their default renderer. So I was wondering if it would be possible to use an OGL shader with the mod.

I tried to set the ddraw.ini with:
Code:
renderer=opengl
shader=Shaders\nearest-neighbor.glsl
; also tried the nearest.glslp from https://github.com/libretro/glsl-shaders

I also tried to update the cnc-ddraw dll to the latest version (https://github.com/CnCNet/cnc-ddraw/releases/tag/v4.4.7.0). However, it seems the mod's launcher overrides anything I put in the draw.ini with its own arguments when running the Game.exe.

So my question is: Is it possible to use an glsl or glslp shaders with the mod? And, if yes, what should I do to make it work? Thank you in advance.
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