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 Forum index » Modding Central » Red Alert 2 Editing Forum
Can Tank cast skills same as RPG game ???
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kingoni909
Medic


Joined: 14 Dec 2012

PostPosted: Sat Jun 04, 2022 6:23 pm    Post subject:  Can Tank cast skills same as RPG game ??? Reply with quote  Mark this post and the followings unread

can I make a TANK, while players select this TANK----->supper weapon will appear (EX: Ion cannon),
but while players don't select this TANK---->supper weapon will disappear (same as F skill in RA 3), still hide cooldown
while players select many TANKS or other UNITs----> only the first TANK--->show supper weapon
while players select this TANK to cast supper weapon (EX: Ion cannon), must add cast range from position of this TANK
I think that is RPG TANK

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jun 04, 2022 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, and it sounds like a terrible gameplay mechanic anyway.

You're going to have to select your tank and do nothing for 2min in the middle of a battle? You're going to watch your army die just to fire off a superweapon?

Alternately, if nothing is happening, no tank battles, then how is this different to a normal superweapon?
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kingoni909
Medic


Joined: 14 Dec 2012

PostPosted: Sun Jun 05, 2022 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
No, and it sounds like a terrible gameplay mechanic anyway.

You're going to have to select your tank and do nothing for 2min in the middle of a battle? You're going to watch your army die just to fire off a superweapon?

Alternately, if nothing is happening, no tank battles, then how is this different to a normal superweapon?



select my TANK, SW will ready in table (not active), players wil use it (or not)

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Jun 05, 2022 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's possible with either Phobos or DP but you can't tie a SW to a hotkey, the closest you can do  is make it triggered by ammo so the tank can continue firing normally while waiting for ammo/SW cooldown.
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kingoni909
Medic


Joined: 14 Dec 2012

PostPosted: Sun Jun 05, 2022 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
It's possible with either Phobos or DP but you can't tie a SW to a hotkey, the closest you can do  is make it triggered by ammo so the tank can continue firing normally while waiting for ammo/SW cooldown.


TANK--->Weapon triggered by ammo by CTRL---> after fire once--->still fire that target, and still fire that weapon
---> if TANK will become normally after dont press CTRL---> well done

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