Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jun 04, 2022 7:48 pm Post subject:
Shattered Paradise Release-20220529 is out!
Subject description: Spreading the news and spreading the "MultiQueue" factories!
Howdy! A new version of Shattered Paradise has been released recently by their team. For those who are not familiar with it, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring 5 factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. Here are the goodies that comes with Shattered Paradise Release-20220529:
Quote:
New version release-20220529
Marines, Militants, Marauders, Cyborgs and Razorsharks of Shattered Paradise,
it has been 5 long months since the last release but now we are finally ready and proud to present the biggest update Shattered Paradise has ever seen. New unit models, new voicelines, new effects, visual improvements, adjusted maps, new content, a new selection UI and also a new production method including a massive balance overhaul will be featured in this update.
New Models
We have updated our Titan model (made by areaSZ)
New Effects
Our fellow community member dnqbob has updated some of our visuals such as GDI and C.A.B.A.L. aircraft
Visual Improvements
We have adjusted the palette color of our Scrin vehicles to increase the visibility through a typical Scrin Army
Upgrades
We have implemented upgrades into Shattered Paradise to compliment each faction and increase the variety of tactics and build orders. Each faction unlocks 3 upgrades on Tier 2 (Radar tech) and 3 ugrades on Tier 3 (Tech Center tech) respectively.
The New Selection UI
We are very proud to present our newest tool for Shattered Paradise that might even see implementation into the staple roaster of all OpenRA mods. It is our new selection UI being able to feature all unit stats including:
Health Points
Armor Type
Damage
Vision Range
Attack Range, separated into anti-ground and anti-air
Explosion Radius
Movement Speed
Power Output/Usage
Reload Delay
Scrin Shield HP
Mind Control Count
Carrier Drone Count
Harvester Capacity and value of Tiberium in it
Unit Cargo
Upgrades (researched upgrades will be shown in color)
Amount of additional units selected above what is shown
MustaphaTR has all the stats covered with his new code.
The New Direction of Shattered Paradise
We have decided to change Shattered Paradise's method of production from SingleQueue to MultiQueue. This means that multiple production structures will no longer speed up the build times of assets but rather provide additional building queues to produce the respective assets simultaneously.
MustaphaTR was able to implement this new method via the lobby option checkbox. The new checkbox called “MultiQueue” is activated by default. However, if you prefer to play Shattered Paradise with its old production method of SingleQueue you can simply turn this lobby option off.
The following lobby options have been added:
Limit Super Weapons checkbox
MultiQueue checkbox
Upgrades checkbox
First was something Romanov's Vengeance and a few other mods MustaphaTR has worked on already had, so we added it here too. While we want MultiQueue to be the preferred production method for Shattered Paradise, we also added the option to disable it and return to the old SingleQueue if you prefer it that way. Note that disabling the option does not revert any balance changes that were made to account for MultiQueue, so the balance with this option will be a bit off. Third one again, a new thing that you can disable if you want. Disabling Upgrades restores GDI Power Turbines as a plug from the Defense queue and makes Scrin Radar automatically enable Glider's mode switch.
We have adjusted literally every asset in the Shattered Paradise by giving each a customized build time as an additional balance method while also improving the balance overall. We have also implemented a new speed level system where each unit has a speed that is a multiple of 15 to classify them into their own speed category.
We have also added a new 2v2 map called Tiberium Forest while also improving already existing maps.
The entire changelog can be read here. You can download the new version from the links below.
Didn't like it. Plays worse than Tiberian Sun and Tiberium Wars. Buggy and glitchy. Doesn't seem very balanced as things can do tremendous damage. Tedious. OpenRA is so lame. Reminds me of C&C remastered. I don't know what's worse. So sad. Depressing. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jun 09, 2022 2:46 am Post subject:
How about giving constructive criticism instead? Otherwise, no one will know what really needs to be changed to make it less "buggy", "glitchy", "tedious", and "lame", among other undetailed descriptions of problems that you provided. QUICK_EDIT
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