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Screenshots&Progress&Crap
Moderators: Tyler Adams
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Mar 06, 2005 3:06 am    Post subject:  Screenshots&Progress&Crap Reply with quote  Mark this post and the followings unread

Screenies:

I HAVE DISCOVERED THE WAY OF THE .PNG FILE!

GDI Mammoth Tanks and a pair of GDI hummers secure a bridge...soon after they got blown up.(a Nuclear Bomb crate blows...)

the new Tiberium-Camoflage green replaces the regular green in my modification. the Bike IS A WORK IN PROGRESS! and that buggy's turret is,too. thanks to DvD for shrinking down Reaperrr's buggy,which was Godwin's buggy.

Global Defence Initiative ORCA sporting the new TD orange

a demonstration of how SS would look in the final game done for Nyerguds. here 3 GDI M1A1 Abrams tanks deliver a POUNDING to a Nod Light Tank (note,they only have 1 antenna,not two..that voxel is old.) and yes,that IS a rocket launcher on the turret. meant for stray Nod Apaches and ORCAs.

a variety of buildings which have been converted over for the modification. (still a boatload left to do) One of them is different from the others,and is from Tiberian Dawn beta.  Hint:it is not the Westwood building.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Mar 06, 2005 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

YAAAY PNG!

Teamcolors look crappy on the converted stuff. Sending you better stuf on MSN #Tongue

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Mar 07, 2005 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

ummm... dare I ask why you have a converted Soviet Forward Command Post from RA1?

and you poorly did that TD orca... it looks odd.. the tail is all wierded up... and not fixed... If you want my TD orca, PM me...

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Mar 07, 2005 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

1:FCOM is going to be used in a map i have planned. GoldenEye 64's Statue Park level i want to remake for my mod. Smile

2: Delightedly! btw,you dont mind me using your Stealth Tank,right?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Mar 08, 2005 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not really, even though  I assumed that you were going with all SHPs...

Check your PM box...

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Mar 10, 2005 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The shp thing didn't work out... he didn't get them in the game the way he wanted.

And we're planning to put more old RA1 stuff in it... just fun to have on the background you know. Like the old TD buildings in TS Smile

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Mar 10, 2005 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still need 4 more converted nyer. can you get the War Fact(2 versions. one as a regular building(full health frame,damaged frame,shadows),and another as 'ruins'. #Tongue on the first,feel obliged to remove the door.),Soviet Barracks, Tesla Coil,and the ore silo? the O.S. i can use for the Construction Yard map.

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