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 Forum index » Modding Central » Red Alert 2 Editing Forum
AI and credits
Moderators: Global Moderators, Red Alert 2 Moderators
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Overmind
Cyborg Engineer


Joined: 05 May 2022

PostPosted: Mon Jun 20, 2022 5:48 am    Post subject:  AI and credits Reply with quote  Mark this post and the followings unread

Considering there's the rules section controlling the credit boost it gets, is there any point in allowing the AI to build Oil Derricks or the Ore Purifier ?

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FurryQueen
General


Joined: 24 Jul 2010
Location: The Midwest

PostPosted: Wed Jun 29, 2022 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you don't want the AI to have MAXIMUM CASH, yes. Else, not really. I still let the AI get the Purifier or whatever to simulate being a player. If a tad predictable.
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McPwny
Cyborg Specialist


Joined: 29 Jan 2018

PostPosted: Wed Jun 29, 2022 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

it would make a difference only if you had an AI that spends more than it harvests, which of course is determined
by stuff like what units you make it use, how frequently you tell it to attack, how many harvesters you tell it to make.
i guess you could say that an ideal AI spends slightly more than it makes so that the purifier actually boosts econ
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