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Red Alert 20XX - Version 1.0.6a.BUGFIX1 has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 28, 2022 3:51 pm    Post subject:  Red Alert 20XX - Version 1.0.6a.BUGFIX1 has been released!
Subject description: Your faction is allowed to spy the contents of this bug fix before downloading it.
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Welcome back, commander! mtkii (also known as Danielovich), the leader of Red Alert 20XX, has published a new version of Red Alert 20XX called Red Alert 20XX 1.06a.BUGFIX1. For those who are not aware, Red Alert 20XX is a modification for Yuri\'s Revenge that brings his perspective of an ideal Red Alert 2. This excludes Yuri as a faction, brings a more useful infantry, less cartoonish palettes, more visual effects, less questionable technologies, and more coherent sub-factions, with the USA, European Union, and The Pacific Shogunate for the Allies and USSR, China, and the Eastern Republic for the Soviets. Here are the changes and the fun stuff from Red Alert 20XX 1.06a.BUGFIX1:

Hi commanders,

Summer is hard on modding, but I managed to make a bugfix patch for the latest version of Red Alert 20XX. While smaller in scope, this update gives some much-needed polish to the mod, mostly thanks to the newest build version of Phobos. But it also packs a few goodies, for good measure. Let dive right into it, shall we (also, why not get it to download here while you read, huh?).

= Version 1.0.6a.BUGFIX1 full changelog =

1. General mod change

-New single-player content: the China Challenge map is now available from the campaign menu, now playable with the Soviets;
-Upgraded the mod to Phobos Build 28;

-New skirmish option : Spy versus spy, where both faction can build Spies. Only available in skirmish mode;

2. Unit changes

-The Hover Harvester is now amphibious since the engine has trouble fusing the hover and the harvester logic together (it caused multiplayer desync, the unit got stuck in the WF, and it had bad pathfinding);

-New Mammoth Tank model, by Crazy Bird. It can be seen in action here;

3. Visual changes

-Thanks to Phobos, added building previews when placing a structure;

-New muzzle animations for both normal and elite machine guns;
-The Atlas Cannon SW has a new impact animation, by pap11404;
-Restricted the screen shaking effect to where the player's screen is (for most warheads with this effect);

4. Balance and bugfixes

-All buildings' sight has been extended by 2 cells;
-Fixed the Arthemis Launcher's weird behavior by changing the way it works, code-wise;

-Thanks to Phobos, helicopters will now turn toward their target, instead of firing without taking direction into account;
-Finally fixed the bug where Allied artillery units would get too close to the target when given an attack move command;
-Thanks to the newest version of Phobos, the Divine Wind will now lose 40% speed after attacking, as it was initially envisioned;
-Fixed the following bugs in the China Challenge Map: some civilian vehicles would "attack" the base once damaged, one bunker was not properly garrisoned and the text for the fast victory was messed up;
-Fixed a visual bug on animated jumpjet units such as the Pirhana and the Twinblade;
-Fixed the Fenrir APC using attack voices for move command.


I hope you'll enjoy this smaller-sized update, while I get my ducks in order to seriously start on version 1.0.6b of the mod. Until then, take care and see you soon folks.

Danielovich7 out.

For further information about Red Alert 20XX, visit the ModDB Profile. Red Alert 20XX is available for download Here. And this is all for today! Enjoy Red Alert 20XX and provide your feedback about it so it can get better.

Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #RedAlert20XX 


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Cyborg Artillery

Joined: 29 Jan 2018

PostPosted: Wed Jun 29, 2022 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

lots of content. none of which is anime. great mod.

visit my moddb profile for .shp downloads and stuff

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