Hi commanders,
Summer is hard on modding, but I managed to make a bugfix patch for the latest version of Red Alert 20XX. While smaller in scope, this update gives some much-needed polish to the mod, mostly thanks to the newest build version of Phobos. But it also packs a few goodies, for good measure. Let dive right into it, shall we (also, why not get it to download
here while you read, huh?).
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= Version 1.0.6a.BUGFIX1 full changelog =
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1. General mod change
-New single-player content: the China Challenge map is now available from the campaign menu, now playable with the Soviets;
-Upgraded the mod to Phobos Build 28;
-New skirmish option : Spy versus spy, where both faction can build Spies. Only available in skirmish mode;
2. Unit changes
-The Hover Harvester is now amphibious since the engine has trouble fusing the hover and the harvester logic together (it caused multiplayer desync, the unit got stuck in the WF, and it had bad pathfinding);
-New Mammoth Tank model, by Crazy Bird. It can be seen in action
here;
3. Visual changes
-Thanks to Phobos, added building previews when placing a structure;
-New muzzle animations for both normal and elite machine guns;
-The Atlas Cannon SW has a new impact animation, by pap11404;
-Restricted the screen shaking effect to where the player's screen is (for most warheads with this effect);
4. Balance and bugfixes
-All buildings' sight has been extended by 2 cells;
-Fixed the Arthemis Launcher's weird behavior by changing the way it works, code-wise;
-Thanks to Phobos, helicopters will now turn toward their target, instead of firing without taking direction into account;
-Finally fixed the bug where Allied artillery units would get too close to the target when given an attack move command;
-Thanks to the newest version of Phobos, the Divine Wind will now lose 40% speed after attacking, as it was initially envisioned;
-Fixed the following bugs in the China Challenge Map: some civilian vehicles would "attack" the base once damaged, one bunker was not properly garrisoned and the text for the fast victory was messed up;
-Fixed a visual bug on animated jumpjet units such as the Pirhana and the Twinblade;
-Fixed the Fenrir APC using attack voices for move command.
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I hope you'll enjoy this smaller-sized update, while I get my ducks in order to seriously start on version 1.0.6b of the mod. Until then, take care and see you soon folks.
Danielovich7 out.