Posted: Thu Jul 07, 2022 10:18 am Post subject:
Jumpjet turn to fire
Hello,
I don't remember if I managed to make this work correctly before, I'm currently testing without success the following:
I have jumpjet vehicle-aircrafts (as in Kirov-jetpack-like).
I am trying to make it turn to fire at targets without success.
Taking a fighter as example:
- if I use turret logic or weapon omni logic, it will fire fine in all directions without the need to turn around
- if no turret is defined and no omni is defined it will not turn at all to fire; basically, if something comes through its front it will fire, otherwise no fire
- force-fire will also not fire except in the front angle (instead of the unit turning and firing)
JumpJetTurn= setting does not change this. Other common sense things like ConsideredAircraft=yes and HoverAttack=yes are also set.
That I've noticed by testing; just wondering if there's a workaround.
For some units it fits fine, but for rocket helicopter to fire backwards it's a little weird. QUICK_EDIT
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