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Jumpjet turn to fire
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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Thu Jul 07, 2022 10:18 am    Post subject:  Jumpjet turn to fire Reply with quote  Mark this post and the followings unread

Hello,

I don't remember if I managed to make this work correctly before, I'm currently testing without success the following:

I have jumpjet vehicle-aircrafts (as in Kirov-jetpack-like).

I am trying to make it turn to fire at targets without success.

Taking a fighter as example:

- if I use turret logic or weapon omni logic, it will fire fine in all directions without the need to turn around

- if no turret is defined and no omni is defined it will not turn at all to fire; basically, if something comes through its front it will fire, otherwise no fire

- force-fire will also not fire except in the front angle (instead of the unit turning and firing)

JumpJetTurn= setting does not change this. Other common sense things like ConsideredAircraft=yes and HoverAttack=yes are also set.

Also checked PreventAttackMove=yes not to exists.

So what am I missing ?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Thu Jul 07, 2022 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jumpjet must have OmniFire=yes weapon because it can't turn to the direction of target to fire, if you make it that way, it fails.

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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Fri Jul 08, 2022 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

That I've noticed by testing; just wondering if there's a workaround.
For some units it fits fine, but for rocket helicopter to fire backwards it's a little weird.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Jul 08, 2022 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Can only be done using Phobos or Kratos (DP)

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