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The time now is Thu Sep 29, 2022 1:56 am
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 Forum index » Modding Central » Red Alert 2 Editing Forum
Damaged anim for structure turrets
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Thu Jul 28, 2022 11:05 am    Post subject:  Damaged anim for structure turrets Reply with quote  Mark this post and the followings unread

I'm trying to invoke a Damaged anim for a Turret, but it looks like the turret code can only summon the normal turret anim. How do I make the damaged one show ?

For example, the NAFLAK has the turret anim code set as TurretAnim=FLAKTUR.

Let's say I have a damaged version FLAKTUR_D .
How can I make it show correctly ?

Extra note: they are SHPs.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Jul 28, 2022 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It can only have a damage version if the turret isn't a voxel.
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Fri Jul 29, 2022 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's SHP.
But how do I make it work?

Do I add the Turret as active and active damaged aim like a usual .shp structure ?

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McPwny
Shrapnel Sniper


Joined: 29 Jan 2018

PostPosted: Fri Jul 29, 2022 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

copy the turret art code and rename the copy to the damaged art version, then go
to rules and specify it in the building with TurretAnimDamaged=. dont forget to append
it to the animslist aswell
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Sun Jul 31, 2022 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed the TurretAnimDamaged is what I needed.
Thank you.

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