My rule of thumb is to consider the use case, and see how it slots into the player's arsenal. Likewise how does it change gameplay?
How is having two stacked turrets different to one turret?
- If the point is so the two can individually target, they would require restricting each to different armor types.
- If the point is to make them "different" only, then the only functional differentiation would be turret rotation speed.
And given these two factors, how is this significant vs a single turret with two guns on it, outside of the visuals and code complexity?
G-E, the two turrets would have different weapons and warheads with different verses. Thus they would target different things. The C thing is that it counts as a separate unit so it can separately target 2+ different things at once, that normal units can't. It also bypasses gattling bugs.
Kratos is compatible with Ares + Phobos + DP ? _________________
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