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Something bugged all01umd.map's power trigger
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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Fri Aug 12, 2022 6:14 pm    Post subject:  Something bugged all01umd.map's power trigger Reply with quote  Mark this post and the followings unread

I'm trying to start working on the single player part of my mod and I have a problem: in the 1st allied mission, capturing power plants does not trigger what it suppose to.

My guess it's something in the rules.ini ; I fixed this in my previous version of the mod but I don't remember how.

I did not change anything in the map's triggers; only added a few units and I rested on the original map and it still does not work, so what could be wrong ?

I think it has something to do with the initial order of the buildings in rules, but not sure how to fix it yet.

-Edit-
So I did dig back into this. indeed it's the rules structure order at fault, same thing that can break the AI triggers.
It's fixable, but takes time.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sat Aug 13, 2022 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Aug 13, 2022 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Try running AICLEAN Overmind, that will clean up all your main inis.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Overmind
Rocket Cyborg


Joined: 05 May 2022

PostPosted: Sun Aug 14, 2022 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will try to rearrange the rules and then re-fix the AI scripts to match. It's easier than hunting structures in scripts of every SP MAP.

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