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 Forum index » Modding Central » Red Alert 2 Editing Forum
Green arrow for single player missions [solved]
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Tue Aug 16, 2022 8:10 am    Post subject:  Green arrow for single player missions [solved] Reply with quote  Mark this post and the followings unread

I've noticed that the animation that suppose to be the green arrow that points over mission objectives in the single player missions (like the power plants and gattlings in the 1st Allies YR mission) is broken. I'm not sure if why it's broken (I get a splash instead of the actual green arrow) and I want to fix it.

Where is this animation located ?

Last edited by Overmind on Tue Aug 16, 2022 6:58 pm; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Aug 16, 2022 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Animations use an index reference, and the default WW rules.ini has the list all messed up with gaps in the numbering.

Use AICLEAN to reorganize all the lists and it will be correct in FA2.
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Tue Aug 16, 2022 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I was afraid of something like that.

Is 7.0 the latest version ?
It says tclsh is not a valid command.
The one I downloaded a few months back seems to be missing the main file.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Aug 16, 2022 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could just open that 1st Allies mission, find the trigger/action for the arrow & copy the index it uses...
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Aug 16, 2022 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Overmind wrote:
I was afraid of something like that.

Is 7.0 the latest version ?
It says tclsh is not a valid command.
The one I downloaded a few months back seems to be missing the main file.

Read the header within the .tcl  --- everyone of them tells you where to get the runtimes you need.
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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Tue Aug 16, 2022 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
You could just open that 1st Allies mission, find the trigger/action for the arrow & copy the index it uses...

I could not find it. The trigger (like for Gattlings) only says reveal waypoint. There's nothing else attached. Point at power also leads to nothing.

Allright, here's how I got my green arrow back:

- got the proper working anim list
- removed the comments, "=" and numbering
- got my chaotic current anim list
- removed the comments, "=" and numbering
- sorted out the lists to output non-duplicate unique elements (as in what's in my list and not the original one)
- added numbers and "=" to the unique elements (my actual mod elements) to start with 610 (after the last initial one)
- pasted the together with the proper initial working anims

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