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 Forum index » Modding Central » Media Hut » Voxels
[RA2/YR] Scarab Utility Vehicle
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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warrior002.the.official
Soldier


Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Sat Aug 20, 2022 11:55 am    Post subject:  [RA2/YR] Scarab Utility Vehicle
Subject description: From Hostile Waters: Antaeus Rising
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This is a utility vehicle. Good as a prop, or as an actual unit. Its purpose is resoure collection and repairing, or functions as a shield with shield generators and extra armour. Also capable of reconnaissance when equipped with cloaking devices, although it is quite slow.
It pulls closer its tracks to its hull when fired upon, thus reducing further damage inflicted on it (that version is on hold, but will come later here).

I don't have RA2 nor TS currently, so if someone was kind enough and uploaded one-two here I would appreciate that.

The zip contains two cameos (textless and normal) as usual, 5 different colours of the unit, and a one .hva file.

The colours are:
- scarab.vxl -- remappable red
- scarab_recycler.vxl -- unremappable red
- scarab_healer.vxl -- green
- scarab_swamp.vxl -- swamp green in vxlse, dark soviet in-game
- scarab_unassigned -- unassigned, has no equipment, greyscale


scarab_unassigned_000.gif
 Description:
 Filesize:  2.04 MB
 Viewed:  1090 Time(s)

scarab_unassigned_000.gif



scarab_healer_000.gif
 Description:
 Filesize:  2.28 MB
 Viewed:  1090 Time(s)

scarab_healer_000.gif



scarab_000.gif
 Description:
remappable
 Filesize:  1.64 MB
 Viewed:  1090 Time(s)

scarab_000.gif



cameo_preview.png
 Description:
 Filesize:  6.4 KB
 Viewed:  1090 Time(s)

cameo_preview.png



The screenshots I based it on.png
 Description:
 Filesize:  479.47 KB
 Viewed:  1090 Time(s)

The screenshots I based it on.png



Hostile Waters Scarab Utility Vehicle.zip
 Description:
Enjoy

Download
 Filename:  Hostile Waters Scarab Utility Vehicle.zip
 Filesize:  565.83 KB
 Downloaded:  39 Time(s)


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Aug 21, 2022 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't geddit, what's it supposed to do?
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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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warrior002.the.official
Soldier


Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Mon Aug 22, 2022 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I, personally, used it for mining ore and as a repair vehicle for my new faction for my mod.

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McPwny
Shrapnel Sniper


Joined: 29 Jan 2018

PostPosted: Mon Aug 22, 2022 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

well hey, what a cute voxel. i could see this being a deploying unit or a
mine layer, if the code ever comes to support that
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visit my moddb profile for .shp downloads and stuff

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warrior002.the.official
Soldier


Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Tue Aug 23, 2022 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I saw in some weird chinese mod from ModDB a mechanic that uses the Slave Miner logic. It deployed stationary Terror Drones that exploded in a 3 cell radius. I wonder if it is still there, or disappeared like most of those "mash-ups" or what people call those confusing creations.

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FurryQueen
General


Joined: 24 Jul 2010
Location: The Midwest

PostPosted: Wed Aug 24, 2022 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that's a game I didn't expect to pop up again any time ever. Nice.

Unit itself is very... Nod. So... yippee? lol
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AZUR
Discord: The Astronomer#1314
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warrior002.the.official
Soldier


Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Wed Aug 24, 2022 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

And it will likely pop up some more. I'm planning to model the other units with different weapons on them too and release them here (and the hybrid units, in case someone wants to use them for idk, maybe absurd tiberium mutant vehicles). The Rhino with the Scalpel turret is almost done, however, it will need some stitches before I upload it. I also have the Salamander hovercraft, but that is way different than the original. It will receive some touch-ups first, then it will appear on the voxels list along with the Rhino.

I believe and hope that the Hostile Waters units will bring more colours to Tiberian Sun and/or Red Alert 2 with their unique futuristic, yet regular designs.

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