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MGS3 Shagohod
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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Sat Aug 27, 2022 5:04 pm    Post subject:  MGS3 Shagohod
Subject description: A Weapon to surpass metal gear?
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Yet again i have returned to make voxels.
I present the Shagohod the Treaded behemoth from Metal Gear Solid 3: Snake Eater by Kojima Productions and Konami.

Ini Codes are included in the zip.



Cameo.png
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Cameo.png



ShagohodTest.gif
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ShagohodTest.gif



Preview.png
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Preview.png



ShagohodA_000.gif
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ShagohodA_000.gif



Shagohod.zip
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Download
 Filename:  Shagohod.zip
 Filesize:  157.66 KB
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Last edited by Midian-P on Tue Oct 11, 2022 7:52 am; edited 2 times in total

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Aug 27, 2022 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

NO

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Aug 27, 2022 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your explosion looks to have the wrong perspective, and I feel like the missile should be an arcing projectile rather than homing.

The vehicle itself is stupidly large, but ignoring that, the design is alright, aside from some very bizarre elements. Oddly, considering there isn't much detail, this could be remade with half the pixels or less, and still look about the same, albeit more manageably sized.

Main critique with the design is the rear body looks like a hovercraft with some sort of rubber skirting, if those are supposed to be tracks, they need a rework. If it is some sort of hovercraft, then the lack of intake or obvious fans detracts from it. I get that you're stealing the design (I'm not familiar with it) but it seems to me it's suitability for RA2 isn't predicated on accuracy to the source.

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Sun Aug 28, 2022 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Your explosion looks to have the wrong perspective, and I feel like the missile should be an arcing projectile rather than homing.

The vehicle itself is stupidly large, but ignoring that, the design is alright, aside from some very bizarre elements. Oddly, considering there isn't much detail, this could be remade with half the pixels or less, and still look about the same, albeit more manageably sized.

Main critique with the design is the rear body looks like a hovercraft with some sort of rubber skirting, if those are supposed to be tracks, they need a rework. If it is some sort of hovercraft, then the lack of intake or obvious fans detracts from it. I get that you're stealing the design (I'm not familiar with it) but it seems to me it's suitability for RA2 isn't predicated on accuracy to the source.


correct Those are air cushions you see in a hovercraft however the front part also has Corkscrews. if i made this hover then the corkscrews are redundant so i made it not hover while having the illusion that the back part hovers.

also i'm not "stealing" the design because this is just simply a recreation of the vehicle/mech in RA2 form. the correct word you meant is referencing.

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StormDragon
Civilian


Joined: 02 Sep 2019

PostPosted: Sun Aug 28, 2022 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Aug 28, 2022 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great, I remember someone else making a voxel of the Shagohod just after MGS3 came out & it was A tiny 1 cell sized blob #Tongue

Maybe you should make a version with just the front section too (can be easily done if you know how to edit voxels but for the ppl that cant). With a bit of editing it could fit in well with Yuri's units.

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Sun Aug 28, 2022 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Looks great, I remember someone else making a voxel of the Shagohod just after MGS3 came out & it was A tiny 1 cell sized blob #Tongue

Maybe you should make a version with just the front section too (can be easily done if you know how to edit voxels but for the ppl that cant). With a bit of editing it could fit in well with Yuri's units.


Well here is the shagohod only the front part. I just removed the back part and remained the front part with the corkscrews.



Shagohod_000.gif
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Shagohod_000.gif



Shagohod Front.zip
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 Filename:  Shagohod Front.zip
 Filesize:  31.75 KB
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Aug 30, 2022 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

StormDragon wrote:
Awesome model! I wait it for a long time!

Possible strange suggestion for a voxel. But i remember, there are interesting tank in Metal Gear 2.
Goliath tank:
Unfortunately, there are only some screenshots. I would like if you can do it. In soviet, allied and Yuri scheme:
https://metalgear.fandom.com/wiki/Goliath




https://www.deviantart.com/midian-p/art/Walfas-Custom-Prop-MG2-Solid-Snake-Goliath-Tank-876868436


Isn't that tank the model showcased in the middle of the 8 shagohods? So it's already done, but unreleased

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Wed Aug 31, 2022 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
StormDragon wrote:
Awesome model! I wait it for a long time!

Possible strange suggestion for a voxel. But i remember, there are interesting tank in Metal Gear 2.
Goliath tank:
Unfortunately, there are only some screenshots. I would like if you can do it. In soviet, allied and Yuri scheme:
https://metalgear.fandom.com/wiki/Goliath




https://www.deviantart.com/midian-p/art/Walfas-Custom-Prop-MG2-Solid-Snake-Goliath-Tank-876868436


Isn't that tank the model showcased in the middle of the 8 shagohods? So it's already done, but unreleased


I think the tank your talking about is a Object 279 different to the Goliath which is a recent tank from the Metal Gear Timeline.



Object 257.jpg
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Object 257.jpg



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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Aug 31, 2022 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

No, the design doesn't match Object 279, see prominently the square hull but it's everything really.



The tank there doesn't have to be from the same moment as the Shagohod, this could be a generla Metal Gear mod and not just for MGS3

Anyways, curious video of recently restored Object 279 tank moving:
https://youtu.be/jNDrV_rzeSw?t=15

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Wed Aug 31, 2022 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
No, the design doesn't match Object 279, see prominently the square hull but it's everything really.



The tank there doesn't have to be from the same moment as the Shagohod, this could be a generla Metal Gear mod and not just for MGS3

Anyways, curious video of recently restored Object 279 tank moving:
https://youtu.be/jNDrV_rzeSw?t=15


Ah you mean the Lasher Tank from my Preview.
well i used Mental Omega to Mod Privately for testing purposes.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Aug 31, 2022 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW, what is the code for your explosion generating global map light as if superweapon? How did you do that?

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Wed Aug 31, 2022 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, i am really talking about Goliath Tank from Metal Gear 2: Solid Snake game. It is not Object-279 (but you can do it too. It is really interesting looking tank). I show it on screenshots of this game.
Here is Metal Gear wiki information about it.
https://metalgear.fandom.com/wiki/Goliath

"Its form and design utilized the best aspects of the M1 Abrams, the T-72, the T80, the Leopard2, the Japanese Defense Force's Type 99, and other tanks."

Here is good render from DA
https://www.deviantart.com/midian-p/art/Walfas-Custom-Prop-MG2-Solid-Snake-Goliath-Tank-876868436
By the way it was made by Midian-P. Is that you?

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Thu Sep 01, 2022 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Saref wrote:
No, i am really talking about Goliath Tank from Metal Gear 2: Solid Snake game. It is not Object-279 (but you can do it too. It is really interesting looking tank). I show it on screenshots of this game.
Here is Metal Gear wiki information about it.
https://metalgear.fandom.com/wiki/Goliath

"Its form and design utilized the best aspects of the M1 Abrams, the T-72, the T80, the Leopard2, the Japanese Defense Force's Type 99, and other tanks."

Here is good render from DA
https://www.deviantart.com/midian-p/art/Walfas-Custom-Prop-MG2-Solid-Snake-Goliath-Tank-876868436
By the way it was made by Midian-P. Is that you?


Yep that's my Render and DA Account.

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Thu Sep 01, 2022 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
BTW, what is the code for your explosion generating global map light as if superweapon? How did you do that?


[SHAGONUKE]
CellSpread=10
PercentAtMax=.2
WallAbsoluteDestroyer=yes
Wall=yes
Wood=yes
Verses=100%,100%,100%,150%,100%,100%,60%,100%,20%,100%,100%
Versus.wood_b=50%
Versus.steel_b=90%
Versus.concrete_b=20%
Versus.garrison_c=20%
Versus.shipyard=150%
;weaker versus supers
Versus.super1=20%
Versus.super1b=15%
Versus.super2=20%
InfDeath=7
Sparky=yes
Tiberium=yes
AnimList=NUKEANIM
PreImpactAnim=NUKEBALL
ShakeXlo=10
ShakeXhi=10
ShakeYlo=20
ShakeYhi=20
DamageAirThreshold=-1
MinDebris=25
MaxDebris=30

[NUKEBALL] ; nuke/IBCM preimpact
Rate=500
Report=NukeIntro
Crater=yes
ForceBigCraters=yes
UseNormalLight=yes

[NUKEANIM] ; nuke expl
Rate=400
Report=NukeExplosion
UseNormalLight=yes
ZAdjust=-452
Layer=top
Crater=yes
Scorch=yes

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Sat Sep 03, 2022 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Midian-P wrote:


Yep that's my Render and DA Account.

Awesome ^^
I hope to see this amazing tank as voxel. I think it can fit Yuri's faction ^^

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