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Renegade X: Patch 5.65.380 has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 31, 2022 5:33 pm    Post subject:  Renegade X: Patch 5.65.380 has been released!
Subject description: Correcting the vision of the Messiah!
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Welcome back, commander! Totem Arts, the team behind Renegade X, has been busy recently in order to release Renegade X: Patch 5.65.380. For those who are not aware, Renegade X is a free tactical shooter that aims to brings the Command & Conquer FPS experience to Unreal Engine. Here are the official words about Renegade X: Patch 5.65.380:

"Welcome Back, Commander!"

Patch 5.65.380 brings us another handful of bug fixes that occurred in a previous patches, adjustments to our code and a handful of map fixes. Check them out below!

| Bug Fixes |

   Added a potential area volume fix for vehicles being able to glitch out of the soft boundary volumes
   Added a partial fix for the back weapon attachments not appearing
   Added a fallback function for moving the camera to your own base instead of wherever you last had your spectator / pre-game camera
   Fixed an incorrect announcement being made for the Harvester when taking damage after it spawned
   Fixed the Guard Tower projectiles not giving any damage
   Fixed being able to zoom in too far when aiming down the sight
   Fixed being able to go in ADS mode when you're not supposed to (For example, when inactive or putting down the weapon)
   Fixed the Stealth Black Hand cloaking while deploying an airstrike
   Fixed the Remote C4 charges not taking any damage when they were deployed
   Reverted the over-adjustment on headshot multipliers

| Changes |

   Removed the functionality of locking the commanders for a specific amount of time
   Rewrote some functions regarding team switching/assignment, in-game donations, kick voting, and crate pickups

| Visuals / Audio |

   EVA / CABAL announcer:
       When you capture Silo, it will no longer tell you that you acquired new technology
   Corrected the GDI buildings having a Nod floor when they're in their destroyed state

| Maps |

   Cliff Side:
       Fixed some rocks glitching in and out at the Nod side of the middle bridge
   Crash Site:
       Fixed vehicles getting launched up in the air on the outer vehicle route
       Adjusted the ambient lighting on some foliage to get shadowed properly
       Adjusted the post-processing to fix the map having a really strong contrast
       Fixed being able to base-2-base all the way from the GDI base to the Power Plant
       Adjusted some draw call values on the tunnel lights and palm trees
       Prevented Nod from being able to fire with Artillery over the cover wall on their side of the dam, allowing them to secure their entrance a lot better
       Fixed being able to bypass some invisible walls at the Guard Tower

       Fixed a rock turning invisible when switching to low graphic settings
       Added a new minimap that is more detailed
       Improved the tomb interior lighting drastically
       Fixed some normal map textures not being set up correctly
       Fixed grenades falling through the ground around the Power Plant
       Fixed multiple Base-2-Base issues
       Fixed the night vision scopes being useless due to the high intensity
       Modified the GDI and Nod base fortifications
       Swapped the locations of the Adv. Guard Tower and Silo
       Added additional obstacles to both the GDI and Nod Tiberium Field
       Updated the minimap
       Fixed being able to bypass some invisible walls at the Nod pipeline area
       Fixed being able to climb on some rocks at the Nod side of the upper path

| SDK |

   Added a way for modders to add a name to the character without having to use the localization

You can learn more about Renegade X by visiting the Official Website. Download Renegade X Here. And that's all regarding Renegade X for now. Stay tuned at PPM for more news about Renegade X!

Key Words: #News #Release #RenegadeX #UnrealEngine 


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