Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Aug 31, 2022 5:33 pm Post subject:
Renegade X: Patch 5.65.380 has been released!
Subject description: Correcting the vision of the Messiah!
Welcome back, commander! Totem Arts, the team behind Renegade X, has been busy recently in order to release Renegade X: Patch 5.65.380. For those who are not aware, Renegade X is a free tactical shooter that aims to brings the Command & Conquer FPS experience to Unreal Engine. Here are the official words about Renegade X: Patch 5.65.380:
Quote:
"Welcome Back, Commander!"
Patch 5.65.380 brings us another handful of bug fixes that occurred in a previous patches, adjustments to our code and a handful of map fixes. Check them out below!
| Bug Fixes |
Added a potential area volume fix for vehicles being able to glitch out of the soft boundary volumes
Added a partial fix for the back weapon attachments not appearing
Added a fallback function for moving the camera to your own base instead of wherever you last had your spectator / pre-game camera
Fixed an incorrect announcement being made for the Harvester when taking damage after it spawned
Fixed the Guard Tower projectiles not giving any damage
Fixed being able to zoom in too far when aiming down the sight
Fixed being able to go in ADS mode when you're not supposed to (For example, when inactive or putting down the weapon)
Fixed the Stealth Black Hand cloaking while deploying an airstrike
Fixed the Remote C4 charges not taking any damage when they were deployed
Reverted the over-adjustment on headshot multipliers
| Changes |
Removed the functionality of locking the commanders for a specific amount of time
Rewrote some functions regarding team switching/assignment, in-game donations, kick voting, and crate pickups
| Visuals / Audio |
EVA / CABAL announcer:
When you capture Silo, it will no longer tell you that you acquired new technology
Corrected the GDI buildings having a Nod floor when they're in their destroyed state
| Maps |
Cliff Side:
Fixed some rocks glitching in and out at the Nod side of the middle bridge
Crash Site:
Fixed vehicles getting launched up in the air on the outer vehicle route
Adjusted the ambient lighting on some foliage to get shadowed properly
Adjusted the post-processing to fix the map having a really strong contrast
Eyes
Fixed being able to base-2-base all the way from the GDI base to the Power Plant
Islands:
Adjusted some draw call values on the tunnel lights and palm trees
Reservoir:
Prevented Nod from being able to fire with Artillery over the cover wall on their side of the dam, allowing them to secure their entrance a lot better
Fixed being able to bypass some invisible walls at the Guard Tower
Steppe:
Fixed a rock turning invisible when switching to low graphic settings
Walls:
Added a new minimap that is more detailed
Tomb:
Improved the tomb interior lighting drastically
Fixed some normal map textures not being set up correctly
Fixed grenades falling through the ground around the Power Plant
Toxicity:
Fixed multiple Base-2-Base issues
Fixed the night vision scopes being useless due to the high intensity
Modified the GDI and Nod base fortifications
Swapped the locations of the Adv. Guard Tower and Silo
Added additional obstacles to both the GDI and Nod Tiberium Field
Updated the minimap
Under:
Fixed being able to bypass some invisible walls at the Nod pipeline area
Xmountain:
Fixed being able to climb on some rocks at the Nod side of the upper path
| SDK |
Added a way for modders to add a name to the character without having to use the localization
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