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 Forum index » Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
YR Allied mission 7 - a few questions
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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Sun Sep 04, 2022 4:51 pm    Post subject:  YR Allied mission 7 - a few questions Reply with quote  Mark this post and the followings unread

I'm trying to figure out a few things regarding allied mission 7, so please help me understand how all this was done.

Issue 1:

There seem to be 3 main Yuri sides on the map: Yuri1, Yuri2 and Yuri3.

But the houses are Yuri, Yuri2Country and Yuri3Country.

Trying to add structures to the map assigned to Yuri2 and Yuri3 does not work. They will show red on the map instead of Yellow and not show in-game.

According to hoses section in FA2 Yuri2 and 3, judging by the "allied with " status seem to correspond with Libya and Iraq. There's also a Cuba.
While that, Yuri2 and Yuri3 are blank.

How are they connected to each other and how do I properly assign new units and structures to their houses ?

So, to recap:
on map we have: Yuri, Yuri2, Yuri3 (the BSubs).
on houses: Yuri IQ5, Libya IQ4, Iraq IQ3 and Cuba IQ0, While Yuri2 and Yuri3 are blank.
on AI triggers everything is assigned to Yuri
on teams we have: Yuri2Country, Yuri3Country, Cuba, Iraq.


So which is which ?
Who do I assign new structures on the map to get them to be Yuri2 and Yuri3 for naval ?

Issue 2:

Yuri3Country has a hidden base with ConYard outside map in the SW corner and a few cloaked structures that can't be selected from FA2. What's with those and how do they have in-map roles ?

Issue 3:
If I want to make Yuri and Yuri2 (as per map assignments) build various things. What side/house do I assign teams to ?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 04, 2022 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some missions use new houses/countries purely for the purposes of triggers, since you can enable/disable all triggers and production for a house, letting others still work. There may be a good reason not to use them for buildings based on the scripting.
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Virgil
Jumpjet Infantry


Joined: 22 Jul 2018

PostPosted: Mon Sep 05, 2022 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Those outside of map is for a yuri base that's going to be built at bottom left corner. The thing you thought "cloaked" are base nodes telling campaign AI to build/rebuild that building there when they have cash and conyard. IIRC there is a trigger changing the owner of that hidden conyard to one of the yuri factions, which enables their base construction and forces player to deal with 3 yuri AI at once.

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Overmind
Cyborg Soldier


Joined: 05 May 2022

PostPosted: Mon Sep 05, 2022 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

So which map houses correspond to which trigger houses ?

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SteamsDev
Soldier


Joined: 12 Mar 2017

PostPosted: Tue Sep 06, 2022 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Overmind wrote:
So which map houses correspond to which trigger houses ?

Try hovering over the pre-placed buildings and investigating the houses. Then write them down and look them up in the Trigger Editor to see which house corresponds to which trigger. There should be two Yuri sides in Allied YR #7 if I recall.
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