Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 11:31 am
All times are UTC + 0
Battle for Dune: War of Assassins Patch 1.0.0.5 is out!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 11, 2022 6:36 am    Post subject:  Battle for Dune: War of Assassins Patch 1.0.0.5 is out!
Subject description: Download it before it is eaten by a huge worm!
Reply with quote  Mark this post and the followings unread



Hello everyone! The crew from Battle for Dune: War of Assassins released Battle for Dune: War of Assassins Patch 1.0.0.5 last Friday. For those who are not aware, Battle for Dune: War of Assassins is a first-person shooter game, created with the W3D Engine, based on the universe of Dune books from Frank Hebert. Here is the changelog from Battle for Dune: War of Assassins Patch 1.0.0.5:

Quote:
- Increased Supply Kit Ammo Capacity from 5 > -1 (should fix Supply Kits not properly refilling ammo)
- Fixed Harkonnen Repair Tool third person model having Atreides textures to Harkonnen
- Increased Conquest Tick Interval from 1 > 2 (Conquest maps won't last in 10 minutes anymore)
- Decreased Shield Regeneration hit points from 5 > 1
- Decreased Shield Regeneration Interval from 1s > 0.1s (Shields will smoothly regenerate)
- Fixed Harkonnen Scout Radar Visible icon not appearing
- Removed Fire swapping hint from Flamethrower Infantry
- Setup the Spice Storage A and C Capture Points
- Setup the Temple A and B Capture Points
- Setup the Smuggler Cache B and C Capture Points
- Setup Temp Silos on Conquest maps apart from Clifftop Pass
- Potentially fixed z-fighting on House Atreides spawning platform on BFD_CQT_SihayaRidge
- Fixed Capture Points on BFD_ZidarValley to be the correct Letters
- Fixed Capture Points on BFD_ZidarValley to be in the correct HUD order
- Created new Harkonnen Containers
- Repair Tools now Disarm Mines (Anti-Personnel Mine and the Claymore)
- Decreased Iphigenia Bolt-Action Rate of Fire from 0.85 > 0.65
- Decreased Iphigenia Bolt-Action Falloff Range Start from 70 > 45
- Decreased Grenade Launcher splash damage from 100 > 75
- Increased Grenade Launcher clip size from 3 > 4
- Decreased Grenade Launcher Explosion Damage Radius from 6 > 4.5
- Increased Hawk Sniper Accurate Recovery Rate (Movement) from 12 > 19
- Increased Designated Marksman Rifle Accurate Recovery Rate (Movement) from 12 > 19
- Decreased Achillus MK.VI Damage Falloff Range End from 250 > 200
- Decreased Achillus MK.VI Damage from 30 > 25
- Increased Achillus MK.VI Rate of Fire 8.5 > 6.5
- Decreased Achillus MK.VI Spray Angle Increase Per Shot from 0.90 > 0.83
- Decreased Achillus MK.VI SEMI Rate of Fire from 15 > 10
- Decreased Rotta Carbine Rifle Falloff Range Start from 80 > 45
- Adjusted Rotta Carbine Rifle Recoil to be less jarring
- Adjusted Rotta Carbine Rifle Spray to not have Negative Values while ADSing
- Increased Skin Melter MK.2 clip size from 50 > 75
- Decreased Skin Melter MK.2 Flamethrower damage from 4.59 > 3.59
- Increased Skin Melter MK.2 Flamethrower Explosion damage from 2 > 3
- Increased Skin Melter MK.2 Flamethrower Explosion Damage Radius from 3 > 4.5
- Increase Skin Melter MK.2 Flamethrower velocity from 50 > 65
- Designated Marksman Rifle is now Automatic firing
- Hawk Sniper Rifle is now Semi-Automatic firing
- Decreased the Mutilator Shotgun Spray Angle from 5 > 4.5
- Fixed Harkonnen Timed Sabotage Device Weapon playing looped audio
- Decreased Silenced SMG clip from 30 > 20
- Decreased Silenced SMG Ammo count from 180 > 140
- Decreased Silenced SMG Damage Falloff Range Start from 20 > 15
- Decreased Silenced SMG Damage Falloff Range End from 150 > 100
- Grenades now bounce more predictably


For further information about Battle for Dune: War of Assassins, visit the Official Website. Download it using the W3D Hub Launcher. And that's all regarding Battle for Dune: War of Assassins for now. Stay tuned at PPM for more news about Battle for Dune: War of Assassins!


Key Words: #News #Release #W3DEngine #BattleForDuneWarOfAssassins 

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1525s ][ Queries: 11 (0.0088s) ][ Debug on ]