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Another [GAPOWR_A]
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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Tue Sep 13, 2022 10:01 am    Post subject:  Another [GAPOWR_A] Reply with quote  Mark this post and the followings unread

Made a version of gapowr_a. Similar with the gapowr from MO3. Codes a bit scuffed. Sorry, not my cup'a tea.



2022-09-13 10-52-26.gif
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2022-09-13 10-52-26.gif



2022-09-13 10-55-15.gif
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2022-09-13 10-55-15.gif



gapowr.zip
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 Filename:  gapowr.zip
 Filesize:  100.2 KB
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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Tue Sep 13, 2022 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Art:

[GAPOWR]
Normalized=yes
Remapable=yes
Cameo=GAPOWRICON
Foundation=2x2
Buildup=GAPOWRMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=4
ActiveAnim=GAPOWR_A
ActiveAnimDamaged=GAPOWR_AD
ActiveAnimZAdjust=-32
ActiveAnimYSort=362
ActiveAnimTwo=GAPOWR_U
ActiveAnimTwoDamaged=GAPOWR_UD
ActiveAnimTwoZAdjust=-64;-32
ActiveAnimTwoYSort=500
ActiveAnimTwoPowered=no
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
Palette=apw

[GAPOWR_A]
Image=GAPOWR_A
NewTheater=yes
Normalized=yes
Layer=top
Start=0
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=220

[GAPOWR_AD]
Image=GAPOWR_A
NewTheater=yes
Normalized=yes
Layer=top
Start=8
LoopStart=8
LoopEnd=15
LoopCount=-1
Rate=220


[GAPOWR_U]
Normalized=yes
NewTheater=yes
Layer=top
Shadow=no
Start=0
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=300
DetailLevel=2
Translucency=50

[GAPOWR_UD]
Normalized=yes
NewTheater=yes
Layer=top
Shadow=no
Start=0
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=300
DetailLevel=2
Translucency=50

Rules:
[AnimList]
x=GAPOWR_U
x=GAPOWR_UD

Last edited by geof101 on Fri Sep 16, 2022 10:12 am; edited 1 time in total

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Fri Sep 16, 2022 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

fixed a missing frame for ggpowr_b



ggpowr_b.shp
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