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 Forum index » Modding Central » Media Hut » Voxels
[YR] Soviet Listening outpost
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Midian-P
Grenadier


Joined: 16 Mar 2018

PostPosted: Sat Sep 17, 2022 1:43 pm    Post subject:  [YR] Soviet Listening outpost Reply with quote  Mark this post and the followings unread

Chinese Listening Outpost from Generals Zero Hour.

TurretOffset=-170


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OutpostDeploy_000.gif
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Sep 18, 2022 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

In an effort to improve your art, may I suggest that instead of just drawing on flat surfaces, you also give them depth? Get into the habit of viewing your vehicles in normals only mode, and pay attention to slab faces with no detail.

Using 3D shapes on such things is easy. For example, you have doors on the side, why are they not sticking out or recessed by 1 layer? You have various drawers and tool panels, why aren't they given protruding hinges or sills?  Why does the top of the control center and the flat front have no bracing or other 3D features like conduit or storage bins? Even the lights at the top of the windshield could have their own light pods above the cabin.

Use the normals to add complexity.


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machine-reaper
Guest




PostPosted: Fri Sep 23, 2022 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E

dude his models look great, sure you can criticize for improvement but why are you bent on making him do stuff like you want?

I've seen you do this on previous posts as well.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Sep 23, 2022 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's getting better, he just needs the occasional nudge.
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machine-reaper
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PostPosted: Fri Sep 23, 2022 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, he is definitely improving!

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