Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Sep 27, 2022 4:24 pm Post subject:
It's always amusing to look at RA2 ships after seeing realistically proportioned designs like these. These are pretty good voxels, though all of them are a little lacking in remap, IMO.
Shame that RA2 doesn't support multiple turrets, that has definitely limited the scope of naval voxel design throughout this community's history _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
It's always amusing to look at RA2 ships after seeing realistically proportioned designs like these. These are pretty good voxels, though all of them are a little lacking in remap, IMO.
All the hulls have the ribbing from bad normals too. It's pointless to point out the flaws with so many of them shotgunned out all at once.
EVA-251 wrote:
Shame that RA2 doesn't support multiple turrets, that has definitely limited the scope of naval voxel design throughout this community's history
Even the ability to have fixed weapon points that operate independent of the turret would be nice, so you could have a main turret cannon, and depthcharges or anti-air missile launchers at the back. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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