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Rise of the East 3.0 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 01, 2022 3:06 pm    Post subject:  Rise of the East 3.0 has been released!
Subject description: You can now make China grow larger with new territories of your vision and purpose!
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Hello ladies and gentlemen! Reinforcements have arrived from Rise of the East as Rise of the East 3.0 has been recently released by their team. Rise of the East is a modification for Red Alert 2: Yuri's Revenge with Ares and Phobos. It introduces East Asia (China) and GLA from Generals as two new factions to the game. These two factions have single-player campaigns related to them. It uses CnCNet Client for a fully featured multiplayer and many new and exclusive features, balance changes, improvements, a new map editor, and much more! The changes from Rise of the East 3.0 were announced with the following words:

Quote:


Rise of the East v3.0 Released!


Thank You
Firstly, thank you all for the ongoing support and patience over these last 2 years of development. Thanks to the fans and contributors, we were able to hit the top 100 mods in 2020 and the top 5 in 2021.

What's New
If you want a rather long bedtime story, the 3.0 changelog can be found here.

Here are some of the core changes since 2.2.5:


  • New missions and challenge maps

  • New subfactions

  • Exclusive features and assets

  • Audio and Visual improvements

  • New CNCNet Client & Map Editor

  • CNCNet official



So what do almost 300 (288ish) beta patches get you? Keep reading and find out!

New Missions and Challenge Maps
3.0 offers the first 3 of 7 C&C Generals missions for both China and the GLA, aiming to give the player an experience as close to the General's counterpart as possible (except for The Dragon Awakes, pending its remake). I am aiming for all 7 to be available in 3.1.







We're also adding challenge maps on the less serious side of things, such as Yuri's Genetic Challenge and GLA's Defense Challenge - both play as survival maps. Other maps and play styles will be added in the future. Challenge and Cooperative maps can be found in the Skirmish and Multiplayer lobbies.







And for some bad news: RA2 missions have been disabled pending a remake in the future.

New Subfactions
Each faction has a new sub-faction with unique technologies and playstyle:



Vietnam is infantry-heavy and utilizes squad training and personnel carriers to overwhelm their enemies. Vietnam is also the only faction to have 2 trainable hero infantry units.

Ukraine drops the slow but heavy hitter Soviet design and favors utility instead. Much of their arsenal revolves around "iron" based weapons both in defense and offense.

Japan utilizes mechanized infantry and vehicles capable of switching modes in battle, whether in the air or on land. Chrono technology has also been advanced into Cryo tech throughout their arsenal.

Genesis is the experimental branch under Yuri's Army with a focus on mutation and subterranean assault. Their tech choices allow them to adapt to almost any enemy line-up, depending on the situation.

Cobra Cell relies on hit and run more than the other GLA Cells and specializes in crippling the enemy's front lines. This Cell can also access economy boosters earlier than any other faction.

New Exclusive Features
3.0 pushes the 20-year-old engine to its limits. Here are some of the new features:


  • Generals Pilot system

  • Cash Hack and Money Steal

  • Improved single-click upgrade systems

  • Support units gain veterancy

  • Advanced weapon systems

    • TS Web remake and all new Freeze mechanics

    • Critical hits & chance based effects

    • Condition-triggered effects

    • Advanced ammo-based weapon modifiers




  • Missile interceptors on aircraft (King Raptor)

  • Airfield rally points & split queue (helicopters moved from WF to Airfield)

  • Hero specials (unique abilities)

  • Pseudo infantry squads (Angry Mobs, etc.)


All of these features were made possible with Ares, Phobos, DP (Kratos), and Otamaa's own custom features. For a preview, check out the video below:





This update also introduces General Powers for all factions, which are designed to adjust your gameplay depending on the situation.

General Powers are granted at each tier free of charge. GPs give the commander a choice between tools such as unit upgrades, support powers, or economy boosts - allowing for a strategy shift or counter to certain combinations.

The example below shows Ukraine's Rank 1 choice between upgrading their Bulava Tank with more armor and amphibious tech or gaining access to a new tiered Support Power that spawns Iron Striders anywhere on the map:




Some GPs are also backward compatible, meaning once you reach a certain tier but end up losing the tech building, the new tech (unit, upgrades, etc.) granted by the GP will still be available. For SPs, a lesser version is granted. E.g., USA Rank 3 GP to unlock the Paladin Tank is accessed at T3, but the Paladin Tank itself replaces the M1A1 at T2 once selected:




Exclusive New Assets
Next up, we have some exclusive assets to showcase - but in the interest of article length, I'll try to keep the images to a minimum!:


  • Over 70 new infantry and unit models

  • Over 100 new civilian structures














Audio and Visual Improvements
Without reposting the previous article too much (said article could be found here):


  • New desert, temperate, and snow terrain

  • New unit voices, custom EVA and SFX

  • New soundtrack by Charlie Lockwood, TeknoAXE, White Bat Audio, and many more

  • New exclusive infantry, animations, buildings, and vehicle models (see below)


[
Preview of the new desert terrain and some of the new Asian structures






Husk logic, as previously showcased






Phobos LaserTrails on projectiles and aircraft




New Client & Map Editor
The client has been updated with new visuals and functionality.


  • The Client now offers downloadable add-on components such as:

    • Downloadable soundtracks

    • Downloadable mission cutscenes

    • Compressed .mix files during updates for faster downloads




  • The Map Editor has been updated with Secsome's FA2SP DLL, bringing QOL improvements:

    • Performance improvements

    • Palette fix without the need to modify core mixes (ra2.mix etc.)

    • Custom overlay/terrain types lists







CNCNet Listed

As of May 2021, Rise of the East is officially listed as an endorsed mod on the CNCNet Client website. On top of more exposure, we also have our player count visible on the website and on the RotE Client.


Cncnet.org








Thanks for tuning in and until next time, Commander



If you are curious about Rise of the East, visit the Official Website to obtain further information about it. You can grab the latest version of Rise of the East by clicking Here. And that's all regarding Rise of the East for now. Stay tuned at PPM for more news about Rise of the East!


Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #Phobos #RiseOfTheEast 

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Oct 04, 2022 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW! Nice additions

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