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 Forum index » Modding Central » Media Hut » Voxels
[RA2/YR] Soviet Mammoth Tank
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Midian-P
Rocket Infantry


Joined: 16 Mar 2018

PostPosted: Sat Oct 15, 2022 3:42 pm    Post subject:  [RA2/YR] Soviet Mammoth Tank Reply with quote  Mark this post and the followings unread

Comes with Black, Remap and GDI versions.

PrimaryFireFLH=350,60,130
SecondaryFireFLH=-20,240,140

UPDATE: Filled the gaps.


Base.png
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Base.png



Black.png
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Black.png



RED.png
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RED.png



GDI.png
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GDI.png



4MTNK_000.gif
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4MTNK_000.gif



4MTNKB_000.gif
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4MTNKB_000.gif



4MTNKR_000.gif
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4MTNKR_000.gif



4MTNKGDI_000.gif
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 Filesize:  1.71 MB
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4MTNKGDI_000.gif



4MTNK.zip
 Description:

Download
 Filename:  4MTNK.zip
 Filesize:  156.18 KB
 Downloaded:  144 Time(s)


Last edited by Midian-P on Sat Oct 15, 2022 6:00 pm; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Oct 15, 2022 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are gaps in the surfaces which are causing black spots/lines, you need to fill the insides of the hull/turret to remove them. Other that that it looks great Smile
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adamstrange
Stealth Laser Trooper


Joined: 07 Mar 2013

PostPosted: Sun Oct 16, 2022 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn you make some really good units.
Could you make a single barreled version of these ?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Oct 16, 2022 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig: it looks to me like thin faces are letting the opposing normals show through, not gaps.

Midian make sure all exposed walls/layers are at least 2-pixels thick at every spot, so that when you add normals, the ones facing down or away are obstructed by one facing you. In many cases, especially in compound curves (angle changing on two planes) you want even more thickness.

See diagram where the black arrows point to minimum thickness, but the red arrows also point out that invisible cavities are also closed, so that the normals doesn't see the bottom/inside pixel layer as the opposite shine direction.

Shrinkage to 80% or smaller of the original will also help to obscure marginal cases where you get just the right angle to "see between" pixels to the ones behind influencing the shading, but the majority of the issues are just the normals values themselves.


faces.jpg
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 Viewed:  1773 Time(s)

faces.jpg



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Midian-P
Rocket Infantry


Joined: 16 Mar 2018

PostPosted: Sun Oct 16, 2022 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Mig: it looks to me like thin faces are letting the opposing normals show through, not gaps.

Midian make sure all exposed walls/layers are at least 2-pixels thick at every spot, so that when you add normals, the ones facing down or away are obstructed by one facing you. In many cases, especially in compound curves (angle changing on two planes) you want even more thickness.

See diagram where the black arrows point to minimum thickness, but the red arrows also point out that invisible cavities are also closed, so that the normals doesn't see the bottom/inside pixel layer as the opposite shine direction.

Shrinkage to 80% or smaller of the original will also help to obscure marginal cases where you get just the right angle to "see between" pixels to the ones behind influencing the shading, but the majority of the issues are just the normals values themselves.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sun Oct 16, 2022 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work!!! Could you make an allied of it as well?
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Midian-P
Rocket Infantry


Joined: 16 Mar 2018

PostPosted: Sun Oct 16, 2022 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Steve_1993 wrote:
Nice work!!! Could you make an allied of it as well?


well you could always changed the colour in voxel section editor.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Mon Oct 17, 2022 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Midian-P wrote:
Steve_1993 wrote:
Nice work!!! Could you make an allied of it as well?


well you could always changed the colour in voxel section editor.


Is there a tutorial for that?
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Midian-P
Rocket Infantry


Joined: 16 Mar 2018

PostPosted: Mon Oct 17, 2022 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Steve_1993 wrote:
Midian-P wrote:
Steve_1993 wrote:
Nice work!!! Could you make an allied of it as well?


well you could always changed the colour in voxel section editor.


Is there a tutorial for that?



go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Tue Oct 18, 2022 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Midian-P wrote:
Steve_1993 wrote:
Midian-P wrote:
Steve_1993 wrote:
Nice work!!! Could you make an allied of it as well?


well you could always changed the colour in voxel section editor.


Is there a tutorial for that?



go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme.


Thanks for the instructions. I followed them,and I did it (although I had to fix some miscolored details of it) and the final result turned out amazing.
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Last edited by Steve_1993 on Tue Oct 18, 2022 5:10 pm; edited 3 times in total

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Oct 18, 2022 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Steve_1993 wrote:
Midian-P wrote:
Steve_1993 wrote:
Midian-P wrote:
Steve_1993 wrote:
Nice work!!! Could you make an allied of it as well?


well you could always changed the colour in voxel section editor.


Is there a tutorial for that?



go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme.


Thanks!!! I followed the instructions,and it worked!!!



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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Tue Oct 18, 2022 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
Steve_1993 wrote:
Midian-P wrote:
Steve_1993 wrote:
Midian-P wrote:
Steve_1993 wrote:
Nice work!!! Could you make an allied of it as well?


well you could always changed the colour in voxel section editor.


Is there a tutorial for that?



go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme.


Thanks!!! I followed the instructions,and it worked!!!




I know it may sound a little bit akward, but I had no idea that I could recolour the voxel by myself.
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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sat Oct 22, 2022 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the double post, but here's the Allied version of Mammoth Tank.


4MTNKA.rar
 Description:
Allied version of Midian-P's Mammoth Tank.

Download
 Filename:  4MTNKA.rar
 Filesize:  19.16 KB
 Downloaded:  12 Time(s)


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