There are gaps in the surfaces which are causing black spots/lines, you need to fill the insides of the hull/turret to remove them. Other that that it looks great _________________
Mig: it looks to me like thin faces are letting the opposing normals show through, not gaps.
Midian make sure all exposed walls/layers are at least 2-pixels thick at every spot, so that when you add normals, the ones facing down or away are obstructed by one facing you. In many cases, especially in compound curves (angle changing on two planes) you want even more thickness.
See diagram where the black arrows point to minimum thickness, but the red arrows also point out that invisible cavities are also closed, so that the normals doesn't see the bottom/inside pixel layer as the opposite shine direction.
Shrinkage to 80% or smaller of the original will also help to obscure marginal cases where you get just the right angle to "see between" pixels to the ones behind influencing the shading, but the majority of the issues are just the normals values themselves.
Mig: it looks to me like thin faces are letting the opposing normals show through, not gaps.
Midian make sure all exposed walls/layers are at least 2-pixels thick at every spot, so that when you add normals, the ones facing down or away are obstructed by one facing you. In many cases, especially in compound curves (angle changing on two planes) you want even more thickness.
See diagram where the black arrows point to minimum thickness, but the red arrows also point out that invisible cavities are also closed, so that the normals doesn't see the bottom/inside pixel layer as the opposite shine direction.
Shrinkage to 80% or smaller of the original will also help to obscure marginal cases where you get just the right angle to "see between" pixels to the ones behind influencing the shading, but the majority of the issues are just the normals values themselves.
Nice work!!! Could you make an allied of it as well? _________________ I love playing old good Westwood games,especially Command & Conquer games. QUICK_EDIT
Nice work!!! Could you make an allied of it as well?
well you could always changed the colour in voxel section editor.
Is there a tutorial for that?
go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme. QUICK_EDIT
Nice work!!! Could you make an allied of it as well?
well you could always changed the colour in voxel section editor.
Is there a tutorial for that?
go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme.
Thanks for the instructions. I followed them,and I did it (although I had to fix some miscolored details of it) and the final result turned out amazing. _________________ I love playing old good Westwood games,especially Command & Conquer games. Last edited by Steve_1993 on Tue Oct 18, 2022 5:10 pm; edited 3 times in total QUICK_EDIT
Nice work!!! Could you make an allied of it as well?
well you could always changed the colour in voxel section editor.
Is there a tutorial for that?
go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme.
Thanks!!! I followed the instructions,and it worked!!!
Nice work!!! Could you make an allied of it as well?
well you could always changed the colour in voxel section editor.
Is there a tutorial for that?
go to scripts then colour schemes and either go to Pal pack or Apollo's Schemes and pick the right scheme. for instance the GDI can be turned to allied scheme.
Thanks!!! I followed the instructions,and it worked!!!
I know it may sound a little bit akward, but I had no idea that I could recolour the voxel by myself. _________________ I love playing old good Westwood games,especially Command & Conquer games. QUICK_EDIT
Probably that's the first time i liked the looks of Mammoth tank, never understood why people liked it.
I like it. Probably because it is classic, and looks awesome compared to those modern non-creative units EA throws these days. You cannot miss with good old mammoth tank model if done right. Honestly, for now, I am using Mig Eater's version, but this one provokes me as well. Midian-P nailed it. _________________
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