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 Forum index » Other Projects » Released » TS Public Factions
A militia faction
Moderators: Holland
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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Thu Oct 20, 2022 4:47 pm    Post subject:  A militia faction Reply with quote  Mark this post and the followings unread

A little update.
With a lot of help from ppl in DonutArnold's discord server i've been able to make stuff for the game with Blender. I thought it was a good idea to have the first goal to create a faction so i can become better. This is the result so far:


I had the idea that this faction uses tiberium to also harvest Power from it. So most of the weapons will use the new Tesla feature from project vinifera. I haven't found a good name for the faction yet, right now im going with TAM: Tiberium Advanced Militia,  please please, share a better name for this cuz i hate it lol. Also i thought a bee logo would be cool. there are actual grey/green bees which look like the color of buildings, and Bees and flowers use electricity to find each other, which i thought wld be pretty a neat theory to use regarding tiberium and this faction.

I used concept art from mostly Pinterest to model after, so the designs aren't mine, tho they all look very different from the original.
Each building could use improvements, but that's up to the future. The factory still needs the buildup, ill be making that soon stay tuned.
I just wanted to make the topic and share some of the fruits eventho they're imperfect. Don't mind critics tho.

Use however, credit not necessary


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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Sat Nov 26, 2022 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a little update:

-Need to fix the warfactory buildup. i actually wanna redo the whole thing, the entire box needs a better deconstruction.

-harvester doesn't show above roof of ref no more

-made a 2 height helipad, for use with vinifer'a new feature DockingOffset. But feature its not merged yet.

Metallic pad and tech dome are potential replacements for the tech and pad i have now. These two are the only ones i finished completely, released here: https://ppmforums.com/topic-66638/ts-metallic-tech-dome-and-helipad/

-I made an advanced powerplant Silo. (using vinifera's new feature to play additional animations on animations, but its not working as intended atm) when silo starts filling: particles are being collected, and transforms it into power when silo is full. Its just cool visual, can't let it actually give more power the more it fills, but thats ok.

Need to resize that circular building to 3x3. it charges a tesla superweapon. atm it shoots an ion storm, and put a countdown timer on it but that doesnt work since timer stays ingame after building is sold/destroyed lol. will have to make a proper superweapon lol.

-many buildings still need a damage frame, and other stuff need small repairs.
- still need to model a: conyard, walls, gates, base defenses, and probably something else lol.


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