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The time now is Sat Feb 04, 2023 6:37 am
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 Forum index » Modding Central » Red Alert 2 Editing Forum
Tesla Coils doesn't pass Damage=10000
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Ousagi
Medic


Joined: 02 Nov 2022

PostPosted: Fri Nov 04, 2022 12:37 am    Post subject:  Tesla Coils doesn't pass Damage=10000
Subject description: Units can be given Damage=1000000 but Tesla Coils don't and caps at 10000
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Originally, I multiplied all damage and strength to 100 to simulate decimals in damage as
it only used integers. For example A unit with strength=800 will become strength=80000.
This is for verses purposes as I learned that a Damage=1 with Verses=50% will make the
damage 0.5 and rounded of to 0.

Now, I'm trying to simulate the first mission of the Empire with the Tesla Coils one-shotting
the Naginata Cruisers. But in testing the damage of tesla coils doesn't pass 10000 and
goes as far as 9999. I want to know why the Tesla Coil specifically doesn't pass this damage
as units can.

Again this is for verses purposes.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 04, 2022 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably the MaxDamage=10000 setting in the [CombatDamage] section. Try increasing it with an extra 0 or two.
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Ousagi
Medic


Joined: 02 Nov 2022

PostPosted: Fri Nov 04, 2022 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks didn't know about MaxDamage. Could've probably just search "=10000".
Now I feel dumb changing the Technotypes then learn there's a max  then change them back.

This is how I learn to not change a lot of things.

This is also why I have such messy code now. Because now I'm scared and traumatized.

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