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The time now is Thu Dec 01, 2022 10:48 pm
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 Forum index » Modding Central » Media Hut
allied pallete needed
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McPwny
Shrapnel Sniper


Joined: 29 Jan 2018

PostPosted: Fri Nov 11, 2022 3:52 pm    Post subject:  allied pallete needed Reply with quote  Mark this post and the followings unread

i need someone to lend me a .pal with an extended range of blues so i can compile this building and write it's art entry. once
im happy with it ingame, ill release the building along with the raw frames so other people can convert it into their own .pal

note that the chrono anim will most likely use anim.pal

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Nov 12, 2022 4:16 am    Post subject: Re: allied pallete needed Reply with quote  Mark this post and the followings unread

McPwny wrote:
i need someone to lend me a .pal with an extended range of blues so i can compile this building and write it's art entry. once
im happy with it ingame, ill release the building along with the raw frames so other people can convert it into their own .pal

note that the chrono anim will most likely use anim.pal


Can't you use XCC Mixer to get a PAL out of a PNG? I vaguely recall that was a thing?
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Nov 12, 2022 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

For animations.

The most reliable way to create palettes for the Big 4 is to render the result without shadow and remap, throw the frames to GIMP, create a 239 colored PNG, then manually introduce the shadow frame and the remap gradient, since those slots and no-unlight are hardcoded on WW.
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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Semi-retired. Sometimes contributing, mostly just blurbing in.
Past projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
Currently learning WeiDU to gather parties to venture forth.

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McPwny
Shrapnel Sniper


Joined: 29 Jan 2018

PostPosted: Sat Nov 12, 2022 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

good to know. i didnt want to make a special .pal for this one building since that would bog down performance
so in the end i decided to render it in the gross vanilla colors, and anyone who doesnt like that can copy the
art and recompile the building from frames for their own mod
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