Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Nov 12, 2022 6:57 pm Post subject:
Chrono Divide version 0.37 is now playable!
Subject description: This news came out of a spooky crate!
Welcome back, commander! A new version of Chrono Divide was published by the end of the last month by their team. For those unfamiliar with it, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. it features Allies and Soviets, allowing you to play skirmish and multiplayer matches as long as you have the mix files from Red Alert 2. Here is the official announcement from Chrono Divide's staff about Chrono Divide 0.37:
Quote:
Version 0.37
29 Oct, 2022
Features and improvements
For a limited time, crates are really spooky (courtesy of CnCNet)
Added "Team Alliance" game mode (YR port)
Added command bar to in-game HUD
Multiplayer beacon placement is now a targeted command
Added visual indicator for units obscured by structures
Added option to change the size of the game viewport
Added basic replay playback controls
Units will now re-check the position of their target more often when attacking
Replaced the standard HTML select with a custom-skinned component
Bug fixes
Repairing a building while under the effect of temporal weapons should no longer crash the game
Fixed several cases in which map areas found under the effect of the Gap Generator were not correctly updated
Production facilities should now have their rally point reset when issued a Stop (S) command
Harvesters issued a guard command (G) that will no longer move towards the last known ore patch location but instead search around their current position
Joining a full game room will now properly eject the player instead of breaking the observer slot in some cases
Added corrections to Attack-Move (Ctrl+Shift+LMB) behavior
Encountering a hostile obstacle will no longer cause a unit to ignore the attack range of its weapon
Units should no longer be highlighted when promoted to veteran status but only on elite status instead
Units such as Crazy Ivan should no longer retaliate when damaged by friendly-fire
Fixed an issue preventing Crazy Ivan from exploding on death
Fixed a replay crash when multiple events occur at the same time
Terror drones affected by Iron Curtain should now survive the destruction of their host
Harvesters will now automatically gather any ore under them after a successful Move, Attack-Move, or Scatter command
Fixed a rare client desync caused by changing network conditions while the browser tab is inactive
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