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Chrono Divide version 0.37 is now playable!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 12, 2022 6:57 pm    Post subject:  Chrono Divide version 0.37 is now playable!
Subject description: This news came out of a spooky crate!
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Welcome back, commander! A new version of Chrono Divide was published by the end of the last month by their team. For those unfamiliar with it, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. it features Allies and Soviets, allowing you to play skirmish and multiplayer matches as long as you have the mix files from Red Alert 2. Here is the official announcement from Chrono Divide's staff about Chrono Divide 0.37:

Quote:
Version 0.37
29 Oct, 2022

               
Features and improvements

  • For a limited time, crates are really spooky (courtesy of CnCNet)
  • Added "Team Alliance" game mode (YR port)
  • Added command bar to in-game HUD
  • Multiplayer beacon placement is now a targeted command
  • Added visual indicator for units obscured by structures
  • Added option to change the size of the game viewport
  • Added basic replay playback controls
  • Units will now re-check the position of their target more often when attacking
  • Replaced the standard HTML select with a custom-skinned component

               

Bug fixes

  • Repairing a building while under the effect of temporal weapons should no longer crash the game
  • Fixed several cases in which map areas found under the effect of the Gap Generator were not correctly updated
  • Production facilities should now have their rally point reset when issued a Stop (S) command
  • Harvesters issued a guard command (G) that will no longer move towards the last known ore patch location but instead search around their current position
  • Joining a full game room will now properly eject the player instead of breaking the observer slot in some cases
  • Added corrections to Attack-Move (Ctrl+Shift+LMB) behavior
  • Encountering a hostile obstacle will no longer cause a unit to ignore the attack range of its weapon
  • Units should no longer be highlighted when promoted to veteran status but only on elite status instead
  • Units such as Crazy Ivan should no longer retaliate when damaged by friendly-fire
  • Fixed an issue preventing Crazy Ivan from exploding on death
  • Fixed a replay crash when multiple events occur at the same time
  • Terror drones affected by Iron Curtain should now survive the destruction of their host
  • Harvesters will now automatically gather any ore under them after a successful Move, Attack-Move, or Scatter command
  • Fixed a rare client desync caused by changing network conditions while the browser tab is inactive

               

New maps

  • Rekoool fast (2-6)
  • Rekoool fast (2-8)



You can check more information about Chrono Divide and play it by visiting the Official Website. And that's all regarding Chrono Divide for now. Stay tuned at PPM for more news about Chrono Divide!


Key Words: #News #Release #RedAlert2 #ChronoDivide 

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