Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Nov 12, 2022 7:04 pm Post subject:
Dawn of the Tiberium Age 9.8.0 is out now!
Subject description: Tiberium.... green... almost unseen.... and lighter to those who follow the vision of Kane!
A new version of Dawn of the Tiberium Age has been released recently by their team. For those unaware, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. The changes from Dawn of the Tiberium Age 9.8.0 were announced with the following words:
Quote:
Version 9.8.0: Released: Nov 12, 2022
Added: New multiplayer map "The Ice Must Floe" (Credits: Chronoseth).
Added: New Co-Op mission "A Bridge Too Many" (Credits: Rampastring).
Added: The Ammo Crates from TS were added as a map prop (Credits: Bittah Commander).
Changed: The in-game mission briefing screens have been improved for all factions by upscaling the backgrounds, adding a text box and adjusting the font colors (Credits: Bittah Commander).
Changed: Green Tiberium now does 37.5% less damage against infantry that walk over it.
Changed: The Grenade Launcher infantry will now go prone when fired upon and it can now be crushed by tanks.
Changed: The Chem Warrior and the Machine-Gunner will no longer go prone when fired upon.
Changed: The Shock Trooper and Chem Warrior now have 19% more hit-points.
Changed: The Machine-Gunner now does 20% less damage against heavy armor (tanks).
Changed: The Machine-Gunner now only gains a faster rate of fire when it becomes veteran and the buff to its elite weapon has been toned down to compensate.
Changed: The Disc Launcher now has 20% more hit-points.
Changed: The A-10 Warthog now has 22% more hit-points, its speed was reduced by 11% and its price was reduced from 1700 to 1500 credits.
Changed: The Yak now does 6% less damage against wood armor (recon units and buildings) and 20% less damage against heavy armor (tanks).
Changed: The ORCA's price was reduced from 1100 to 1000 credits.
Changed: The MIG now does 20% more damage against light armor (artillery and support units) and heavy armor (tanks).
Changed: Nod's Stealth APC now requires the Temple of Nod to be built again, instead of the Research Facility.
Changed: The Chrono Tank can no longer attack airborne targets.
Changed: The Soviet Flamethrower Infantry's rate of fire has been slowed down by 20%, its damage against infantry was reduced by 10% and its damage against buildings and recon units has been reduced by 20%.
Changed: The Anti-Aircraft Truck now has 19% more range against ground targets, it does 28% more damage against aircraft and its price has been increased from 400 to 500 credits.
Changed: The X-O Power Suit's rail-gun now uses a new sound (Credits: Bittah Commander).
Fixed: The SSM Launcher often missed its targets.
Fixed: The charge time for the Allied and Soviet Nuclear Strike super weapon was 5% longer than intended.
Fixed: The Shock Trooper didn't automatically fire at enemy vehicles/tanks.
Fixed: Nod's Barbed Wire had pixels that didn't properly darken on dark maps.
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