Dirtbags cannot go to space, commanders deal a little less damage, and economy coordination is smoother. New music tracks by the player Superintendent are now available in-game in the track list under Settings/Audio. Conjurer cloak has the largest nerfs since its inception, core cloak bots have small nerfs, and the assault vehicles are tankers. Paladin is a little harder to maneuver, and Krow has a lot more damage, but with Krow being a niche for so long, it is hard to say how the balance will shake out.
Balance
Dirtbag hits slightly less hard and can no longer create very steep terrain.
- Health 580 -> 560
- Damage reduced by 13%
- Dropped dirt now has a slope limit (5x normal terraform slope).
- In particular, maximum thin spike height -> 700 elmos.
Conjurer is easier to find when the area is cloaking.
- Movement speed reduced to 66% while area cloaking.
- Area cloak cost 8 -> 10
- Jamming and area cloak radius 184 -> 175
- Decloak radius while area cloaking 184 -> 220
Ronin has reduced survivability.
- Health 420 -> 400
- Turn rate reduced by 15%
Reaver is worse at dodging and shooting.
- Turn rate reduced by 10%
- Range 270 -> 265
Mason is slower to slow down Rover expansion.
Ravager is a tanker and better at hitting mobiles.
- Health 1920 -> 2000
- Projectile velocity increased by 5.7%
Minotaur is also a tanker and better at hitting mobiles.
- Health 6800 -> 7200
- Projectile velocity increased by 2%
Krow bombs are easier to target, and their laser now demands respect.
- Maneuverability while bombing 25% reduction -> 25% increase
- Speed while bombing is still reduced by 25%
- Reduced cluster bomb spray angle by 6.6%
- Increased laser fire tolerance by 10%
- Laser range 383 -> 395
- Laser DPS increased by 19%
Paladin is less manoeuvrable.
- Speed 46.5 -> 43.5
- Turn rate reduced by 10%
- Torso turn rate reduced by 10%
- Head turn rate reduced by 20%
Commanders
Strike chassis gains a unique attribute at level 1.
- Added innate jamming with 175 radius (matches Conjurer)
Guardian loses the free battle drone as it is too powerful.
- Removed free battle drone on level 5.
Morph is slower but cheaper at higher levels.
- Morph costs 75/100/650/200/300/400/500... -> 50/100/650/200/250/300/350...
- Morph rate 10/15/20/25/30/30/30... -> 5/5/7.5/7.5/10/10/10...
- Basic weapon cost 5 -> 25
The most common weapons mostly have damage nerfs, while Flamethrower has a buff.
- Beam Laser DPS reduced by 4%
- Light Particle Beam DPS reduced by 8%
- Disruptor Beam DPS reduced by 6%
- Riot Cannon reload time 1.63s -> 1.8s
- Riot Cannon range 300 -> 285
- Rocket Launcher projectile velocity reduced by 6%
- Rocket Launcher area of effect 96 -> 90
- Flamethrower DPS increased by 13.6%
Team Economy
Constructing your economy as a team is easier as shared projects now generate shared payback.
- Temporary payback for constructing mexes and energy is now proportional to the number of resources spent on each structure rather than only paying the owner.
- Mex payback increased 50% -> 80%.
- Energy payback increased 50% -> 60%.
- Energy maximum payback rate increased by 6%.
- Fixed a bug that caused the old mex payback to be closer to 35-40%.
- Fixed payback sent to AFK players simply disappearing.
Unit AI
Some units gain the Ronin Lotus-fighting AI while others shoot less at hidden mexes.
- Added Lotus and running away on firing to Moderator and Scalpel.
- Ogre only shoots at nearby hidden mexes, not though at max range.
- Crab doesn't shoot at hidden mexes.
- Krow now skirmishes everything to avoid enemies walking under it.
- Tweak move clumping to be slightly more lenient for large units.
Music
- Added a work-in-progress alternate music track by Superintendent.
- It can be enabled in-game under "Settings/Audio/Track list".
Campaign
Zhurou (DRP) is a bit easier on Easy.
- Shifted Detriments later on Easy.
- Added an allied antinuke on Easy.
- Added a player Fusion on Easy and Normal (for some energy leeway).
Hibiliha (Funnelweb) is also a bit easier on Easy.
- Added Ultimatum temporary unlock.
- Hampered initial enemy income on Easy by removing backline mexes and the remaining Fusions.
- Thinned out the initial enemy army on Easy.
Features
- Improved Pyro firing animation.
- Ctrl+Click formation move now obeys current maximum move speed.
- Merged unit spotter widget improvements from rollmops.
- Adv Geo blast radius shows while placing Geos.
- Tweak the antinuke range lines to be slightly thinner.
- Placing a morphable structure with Ctrl held now queues the morph after completion.
- Antinuke now gains one level per nuke interception.
- The stealth tag is now supported for modding.
- Right-clicking on a unit in a factory now guards the factory. This avoids accidentally repairing rather than assisting. Queuing a command after the guard cancels the guard, so the common use case is preserved.
- Self destructing a large portion of your stuff now blocks the command and prints a warning rather than automatically resigning. Note that resignation is bindable for those that want it.
Fixes
- Saved 10% or so of allocated Lua memory.
- Limited the commands created by large-area attacks for performance reasons.
- Reduced the complexity of Dirtbag animation at high unit counts.
- Fixed overwriting existing guard commands with Shift, sometimes not remove the command.
- Fixed Caretaker guard order dropping logic.
- Fixed rare build ETA crash for spectators.
- Fixed a crash for mods that try to set fractional stun times.
- Fixed some changes to the in-game menu for player-based hosting (Skirmish and Steam Coop).
- Fixed a mixup in skirmish behavior between 2D and 3D ranges.
- Fixed a value in the terraform raise/lower tooltip.