adamstrange
Cyborg CannonJoined : 07 Mar 2013
Posted: Sun Dec 04, 2022 2:20 pm Post subject:
Boomer Cruise Missiles Against Ships ?
How do I get the Boomer's Cruise Missiles to attack ships ?
I'm trying to use this instead of a torpedo but its not working.
;Attack Sub
[ALSUB]
UIName=Name:SUB
Name=Ohio Attack Sub
Image=ALSUB
Prerequisite=GAYARD
;Primary=Mark5Torpedo
Primary=NavalTorpedo
Secondary=NavalCruiseMissile;CruiseMissile
;ElitePrimary=SubTorpedoE
NavalTargeting=7
LandTargeting=2
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=2
Underwater=yes
Sight=200
Sensors=yes
SensorsSight=200
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20 ; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0
Size=20
DefaultToGuardArea=yes
GuardRange=200
[NavalTorpedo]
Damage=60
ROF=120
Range=20
;Projectile=Torpedo
Projectile=InvisibleAttackHigh
Speed=16
Report=BoomerAttack1
Warhead=APSplash2
;Warhead=Special
DecloakToFire=yes
Burst=2
[InvisibleAttackHigh]
[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes
AN=yes
[NavalCruiseMissile]
Damage=27;35
ROF=75
Burst=1
Range=30
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=yes QUICK_EDIT
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G-E
Defense MinisterJoined : 09 Feb 2015
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