Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Dec 04, 2022 7:57 pm Post subject:
OpenHV Pre-release 20221204 is ready to roll!
Subject description: He who commands the Christmas controls the World?
Hi everyone! A new version of Open Hard Vacuum has been released recently by their team.
For those unfamiliar with it, Open Hard Vacuum is a game that uses OpenRA Engine and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics.
Here is the official announcement from Open Hard Vacuum's staff about OpenHV Pre-release 20221204:
Quote:
We resolved plenty of bugs and changed the game balancing according to player feedback. Happy testing!
We wish everyone a relaxing pre-Christmas period.
Visual details like shadows have been improved.
The full changelog is available on GitHub with some additional standalone installers.
Find players and chat with us on Discord or connected via Matrix.
And the change log:
Quote:
Fixed Trade Platform repairing units when powered down.
Fixed buildings overlapping with Ore Smelter.
Fixed munched trees auto-tiling with forest.
Fixed Helicopter Gunship shadows overlapping.
Fixed clear ice tile being marked as a cliff.
Fixed buildable terrain overlay marking mountain as buildable and stone as not.
Fixed incomplete buildings being sellable.
Fixed Dropship husk elevating before falling down.
Fixed buildings with explosives planted being sellable.
Fixed Outpost not being faction-specific.
Fixed Reconnaissance Tank being unavailable in the map editor.
Fixed Hacker Pod being unavailable in the map editor.
Fixed firearms shooting through walls.
Fixed Dropzones being ignored by AI engineers.
Fixed ice cliffs are being treated as water.
Fixed game rules forbidding enemy props.
Fixed Builder deployment into Outpost offset.
Fixed tanks exiting at the main base.
Fixed CubeSpawner creating an unlimited number of cubes.
Fixed mining tower flames.
Fixed cash ticks are shown on the menu map.
Fixed menu map spawning an additional miner.
Fixed ECM tank targeting already disabled vehicles.
Fixed Transport Tank filled with Rocket Pods ignoring air units.
Fixed Tech Center, Storage, and Starport faction-specific paint.
Fixed mining tower shadow and damaged sprite in the editor.
Fixed turret aiming directions on the menu map.
Fixed gates not updating shadows consistently.
Added map Another Beautiful Winter by @nmoskopp
Added shadows to the tank trap.
Added out-of-map bounds check for Mining Tower placement
Added a rotating husk for the Transport Helicopter.
Added limited ammo to attack aircraft.
Added missile jamming to the Hacker Tank.
Added pod repair near Module.
Added Technician blow torch to repair pods.
Added manual submarine dive.
Added remastered map Beyond Destruction by SiegeSpud.
Added map Season Greetings '93 by SiegeSpud.
Reduced Televator power consumption.
Reduced Elite Pod damage.
Increased AA pod effectiveness against Elite Pod.
Reduced the maximum trade vehicle delivery price.
Reduced the delivery time of trade shipments.
Increase resource deposits after tanker capacity increase.
Removed pilot spawning on death for the air transports.
Removed harbor placement in deep waters.
Removed Repair Tanks repairing ships.
Removed ship sonar detection circle drawing to avoid visual clutter.
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