Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Oct 15, 2024 11:25 pm
All times are UTC + 0
Madhq's Yuri Service Depot
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Catto
Vehicle Drone


Also Known As: MlemandPurrs
Joined: 05 Dec 2022
Location: Kittstanbul

PostPosted: Tue Dec 06, 2022 3:29 pm    Post subject:  Madhq's Yuri Service Depot
Subject description: i need the correct sequence for it
Reply with quote  Mark this post and the followings unread

This is about the Yuri's Service Depot that can be found on: https://zombapro.ppmsite.com/index.php?page=Shape

I had to edit the .shp, splitting up the arms working into 3 different .shp so that they can properly deploy to/loop while working/retract back in place.

If there was a way to use without having to do that i would like to know.

This is the sequence im currently using:
Code:

; Yuri Repair Bay
[YADEPT]
Height=6
Remapable=yes
Normalized=no
Cameo=YADEPTICON
Foundation=4x3
ZShapePointMove=65,35
AnimActive=0,7,2
Flat=yes
Buildup=YADEPTMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=128,0,0
BibShape=YADEPTBB
IdleAnim=YADEPT_B
IdleAnimDamaged=YADEPT_BD
SpecialAnim=YADEPT_C1
SpecialAnimDamaged=YADEPT_C1D
SpecialAnimTwo=YADEPT_C2
SpecialAnimTwoDamaged=YADEPT_C2D
SpecialAnimThree=YADEPT_C3
SpecialAnimThreeDamaged=YADEPT_C3D
CanHideThings=False
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,-1
; Yuri Repair bay tall tower
[YADEPT_B]
Image=YADEPT_B
Normalized=no
Start=0
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
; Yuri Repair bay tall tower damaged
[YADEPT_BD]
Image=YADEPT_B
Normalized=no
Start=2
LoopStart=2
LoopEnd=3
LoopCount=-1
Rate=200
Layer=ground
Shadow=yes
; ok i have properly split up the anims
; this is arms preparing for pad
[YADEPT_C1]
Normalized=no
Layer=ground
Start=0
End=8
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms looping, doing their repair thing
[YADEPT_C2]
Normalized=no
Layer=ground
Start=0
End=15
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; this is reverse of _C1
; arms retracting from pad
[YADEPT_C3]
Normalized=no
Layer=ground
Start=0
End=8
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms preparing for pad, damaged
[YADEPT_C1D]
Image=YADEPT_C1
Normalized=no
Layer=ground
Start=8
End=16
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms looping, damaged
[YADEPT_C2D]
Image=YADEPT_C2
Normalized=no
Layer=ground
Start=15
End=30
LoopStart=15
LoopEnd=30
LoopCount=-1
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms retracting from pad, damaged
[YADEPT_C3D]
Image=YADEPT_C3
Normalized=no
Layer=ground
Start=8
End=16
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes



yadept.zip
 Description:
edited shp with art sequence included

Download
 Filename:  yadept.zip
 Filesize:  628.81 KB
 Downloaded:  36 Time(s)


Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Dec 06, 2022 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multiple animations can be coded from a single shp file. Use Image= to specify the shp file to load & then use Start= & End= or LoopStart= & LoopEnd= to make each animation only use a specific part of the shp file.

Your code already does this with [YADEPT_B] & [YADEPT_BD] for example, which use the same yadept_b.shp file but use different frames for the normal & damaged version of the animation.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2611s ][ Queries: 13 (0.0584s) ][ Debug on ]