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 Forum index » Modding Central » Media Hut
Madhq's Yuri Service Depot
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Catto
Medic


Joined: 05 Dec 2022
Location: Kittstanbul

PostPosted: Tue Dec 06, 2022 3:29 pm    Post subject:  Madhq's Yuri Service Depot
Subject description: i need the correct sequence for it
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This is about the Yuri's Service Depot that can be found on: https://zombapro.ppmsite.com/index.php?page=Shape

I had to edit the .shp, splitting up the arms working into 3 different .shp so that they can properly deploy to/loop while working/retract back in place.

If there was a way to use without having to do that i would like to know.

This is the sequence im currently using:
Code:

; Yuri Repair Bay
[YADEPT]
Height=6
Remapable=yes
Normalized=no
Cameo=YADEPTICON
Foundation=4x3
ZShapePointMove=65,35
AnimActive=0,7,2
Flat=yes
Buildup=YADEPTMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=128,0,0
BibShape=YADEPTBB
IdleAnim=YADEPT_B
IdleAnimDamaged=YADEPT_BD
SpecialAnim=YADEPT_C1
SpecialAnimDamaged=YADEPT_C1D
SpecialAnimTwo=YADEPT_C2
SpecialAnimTwoDamaged=YADEPT_C2D
SpecialAnimThree=YADEPT_C3
SpecialAnimThreeDamaged=YADEPT_C3D
CanHideThings=False
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,0
AddOccupy2=-1,1
AddOccupy3=-2,-1
; Yuri Repair bay tall tower
[YADEPT_B]
Image=YADEPT_B
Normalized=no
Start=0
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
; Yuri Repair bay tall tower damaged
[YADEPT_BD]
Image=YADEPT_B
Normalized=no
Start=2
LoopStart=2
LoopEnd=3
LoopCount=-1
Rate=200
Layer=ground
Shadow=yes
; ok i have properly split up the anims
; this is arms preparing for pad
[YADEPT_C1]
Normalized=no
Layer=ground
Start=0
End=8
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms looping, doing their repair thing
[YADEPT_C2]
Normalized=no
Layer=ground
Start=0
End=15
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; this is reverse of _C1
; arms retracting from pad
[YADEPT_C3]
Normalized=no
Layer=ground
Start=0
End=8
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms preparing for pad, damaged
[YADEPT_C1D]
Image=YADEPT_C1
Normalized=no
Layer=ground
Start=8
End=16
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms looping, damaged
[YADEPT_C2D]
Image=YADEPT_C2
Normalized=no
Layer=ground
Start=15
End=30
LoopStart=15
LoopEnd=30
LoopCount=-1
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes
; arms retracting from pad, damaged
[YADEPT_C3D]
Image=YADEPT_C3
Normalized=no
Layer=ground
Start=8
End=16
Rate=200
NewTheater=yes
DemandLoad=true
Shadow=yes



yadept.zip
 Description:
edited shp with art sequence included

Download
 Filename:  yadept.zip
 Filesize:  628.81 KB
 Downloaded:  6 Time(s)


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Dec 06, 2022 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multiple animations can be coded from a single shp file. Use Image= to specify the shp file to load & then use Start= & End= or LoopStart= & LoopEnd= to make each animation only use a specific part of the shp file.

Your code already does this with [YADEPT_B] & [YADEPT_BD] for example, which use the same yadept_b.shp file but use different frames for the normal & damaged version of the animation.
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