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Where Is This Animation Coming From ?
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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Thu Dec 15, 2022 4:16 am    Post subject:  Where Is This Animation Coming From ? Reply with quote  Mark this post and the followings unread

I downloaded this ZEP and when it drops its bombs this blueish ring animation with this vertical lighting starts to play and I did not add this as an effect.
And this is the second ZEP that I downloaded that has this.

I opened it in VH_HVA MNBuilder but it does not show the animation or anthing to remove it and the effect is not in the code because im useing the regular soviet zep code.

Both of these zeps have it.
How do I remove it or get it to stop playing ?



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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Thu Dec 15, 2022 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

you should post the code of the ZEP itself contain in both artmd and rulesmd.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Dec 15, 2022 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Voxels can't effect the weapon animation, you must have changed something in the ini code for this to happen.

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Fri Dec 16, 2022 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is the code.

; Yuri ChemAirship, Blimp
[YZEP]
UIName=Name:ChemShip
Name=ChemShip
Image=YZEP
Prerequisite=YAWEAP,YATECH
Primary=RadViraBomb
Strength=2000
Category=AirPower
Armor=medium
TechLevel=10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=10 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=1600
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  
"0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes
sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=YuriCountry
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG
DebrisTypes=AXLE,GASTANK,PIECE
DebrisMaximums=20,20,20
MaxDebris=60
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,BigGreySmokeSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
;ElitePrimary=BlimpBombE
Parasiteable=no
Size=50
OpportunityFire=yes
Bunkerable=no; Units default to yes, others default to no
DeathWeapon=AircraftExplosion

[RadViraBomb]
Damage=200
Burst=1
ROF=75
Range=4.5
CellRangefinding=yes
Projectile=YRVBomb
Speed=20
Warhead=VirusWH
Report=KirovAttack
OmniFire=yes
RadLevel=300
Anim=RING1

I TRIED 2 DIFFERENT PROJECTILES, THE ONE THAT CAME WITH THE VOXEL AND THE VANILLA BOMB

[YRVBomb]
Image=ZBOMB
;Image=YZBOMB

Arm=10
Shadow=no
Acceleration=1
Vertical=yes ;can't turn or do much of anything.  Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke

[YZEP]
Cameo=ZEPICON
AltCameo=ZEPUICO
Voxel=yes
PrimaryFireFLH=-50,0,-140

ARTMD
[YZBOMB]
Voxel=yes

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 16, 2022 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

The "blueish ring animation" is caused by Anim=RING1, change it to something else if you dont like it.

As for the vertical lines that's something I've never seen before, it reminds me a bit of the unused IsRadEruption=yes effect but you dont have that in the weapon code.

VirusWH isn't a standard warhead post the code for that too.

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adamstrange
Tiberian Fiend


Joined: 07 Mar 2013

PostPosted: Sat Dec 17, 2022 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey Mig, it was the Anim=RING1 that was causing the problem.

Thanks Very Happy

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