:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Feb 04, 2023 6:48 am
All times are UTC + 0
 Forum index » PPM Zone » PPM News Network » Community News Radar
FreeCiv 3.0.5 is now available!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 16, 2022 2:51 pm    Post subject:  FreeCiv 3.0.5 is now available!
Subject description: Diplomats have not bribed PPG officers to post this news, but that gold donation was good enough!
Reply with quote  Mark this post and the followings unread

Welcome back, commander! We've got another engine to start covering here at Project Perfect Game: FreeCiv. For those unfamiliar with it, FreeCiv is a free and open-source empire-building strategy game inspired by the history of human civilization that recreates and improves the experience of civilization games. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age. It works on Windows, Linux, macOS, and FreeBSD, among others.

Today, their staff released a new version of FreeCiv. Here is the official announcement from FreeCiv's staff about FreeCiv 3.0.5:

Quote:
See the full ChangeLog in the source for a comprehensive list of all changes.

Download links for the latest release can be found on the download page.



WHAT'S CHANGED SINCE 3.0.4
3.0.5 is a generic bugfix release.


Server / General
  • Improvements to savegame error diagnostics osdn#45341 osdn#45343

  • Silenced some unused entry warnings when loading saved games osdn#45671 osdn#45856 osdn#46143

  • Limit players to current max tax rates after loading a savegame from a time they were higher osdn#44186

  • Reduced the cases where player loses bulbs when they have leftover bulbs from tech finished previous turn change, and caravan provided bulbs on top of that, and they switch between various techs to research next osdn#45685

  • Disallowed barbarians from creating more than one unit of a type expected to be unique osdn#44863

  • Improvements to when worklist item get postponed and when completely purged osdn#46029 osdn#45982

  • Sea units that regularly need supplies, or die, now automatically save themselves to the coast when possible osdn#45948


Changes affecting players (supplied rulesets)
  • civ2civ3/sandbox
    • Homeless units (e.g. starting diplomat) can no longer bribe other units. It made it possible to get armies of homeless, and thus free of maintenance, units. osdn#45070


Changes affecting other rulesets / modders
  • Improved error diagnostics in inifile (e.g., rulesets) loading osdn#45573

  • Lua functions unit_move() and unit_teleport() now check legality of the move osdn#44769

Changes affecting server operators
  • Removed unnecessary padding from the savegame files osdn#45855

Low-level changes
  • Fixes to the directory creation


  • Robustness improvements to low-level fallback functionalities used, e.g., in Windows builds osdn#45905

  • Fixed city culture value overflow on server/client communication osdn#46014

General

AI
  • Fixed AI evaluation of the value of tech parasite buildings (e.g., Great Library on most rulesets) in case of pooled research being turned off between team members, and dead opponents osdn#45588

  • Properly update AI's information when continents get renumbered (merged or split) osdn#45767

  • Fixed erroneously high want for a Martial Law unit as a defender when there actually isn't a need for defensive capacity osdn#45595

  • Make AI count logarithmic trade revenue bonus correctly when evaluating if the trade route is worth the effort osdn#46049

  • Fixed a bug in bodyguard selection when the want for military units is high, but not an actual emergency osdn#46091

  • Fixed a crash when the hunter cannot attack its target. Now it doesn't waste time hunting such targets at all osdn#46176

Clients
  • Client is now aware if someone's research details are not updated anymore, and doesn't show such outdated information anymore osdn#45076

  • Fixed client crash on unfortunate timing of menus updating exact moment worker finish tile changing activity osdn#45781

  • Display (opponent) score of 0 as Unknown as that's what the server indicates with it (this logic will improve in freeciv-3.1) osdn#45970

  • Fixed which version of the wall graphics are shown about opponents' cities osdn#46092

  • gtk
    • Fixed "Gtk-WARNING gadget with negative dimensions" warning in most cases it occurred osdn#42263

    • Added tootip for the nationdlg rows osdn#45512

    • Fixed <ctrl> + <shift> + key combinations to work on edit mode osdn#45802

    • Fixed an infinite loop in editor mode osdn#45874

    • gtk3 and gtk3.22: Added Battle Groups menu osdn#45924


  • qt
    • Menu entry for targetless revolution is now insensitive if current rules do now allow it osdn#45782

    • Nations dialog Relations and Techs panes can now be toggled on or off osdn#45048

    • Made it possible to toggle one's own Away state from the nations display AI menu osdn#44858

    • Pop down possibly remaining older tile info before opening a new one. This avoids popups that were left on screen until the client was closed osdn#44177

    • Fixed Classic theme syntax osdn#44857

    • Graphics for extras shown in the help browser osdn#44859


  • sdl2
    • Fixed unused entry: file.gx warning from theme loading osdn#45031

    • Fixed the Patrol Here functionality from the tile menu osdn#45925

    • Improved client launch time initialization checks osdn#46000

    • Fixed renaming cities to take effect osdn#45986

    • Fixed the Paradrop Here functionality from the tile menu osdn#45981


Tools
Ruledit / Ruleup
  • Save the trade settings section comment to the game.ruleset osdn#45386





Help / Documentation

Translations
  • Updated translations:
    • Complete translations: Catalan, French, Polish

    • Incomplete translations: Finnish (100% core, 93% nations, 100% ruledit)


  • Fixed fetching translations of the names of the nations from the core nationset, for the game to actually show translated names osdn#45761

  • Marked more strings for translations osdn#45989

  • Fixes to translator comments osdn#45835

Build/portability

See NEWS for older lists of changes.



For further information about FreeCiv, visit its Official Website. Download the latest version of FreeCiv Here. That's all folks! Stay tuned at PPG for more news coverage on FreeCiv!

Key Words: #News #Release #FreeCiv 

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » PPM Zone » PPM News Network » Community News Radar
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2062s ][ Queries: 11 (0.0100s) ][ Debug on ]