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Contra X work in progress - News Update 5
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 18, 2022 6:41 pm    Post subject:  Contra X work in progress - News Update 5
Subject description: We've seen the future and you can now follow its path!
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Howdy! Contra has some interesting updates posted recently by their staff. For those unaware, Contra is a modification for Command & Conquer Generals: Zero Hour that redefines the experience of the game with new units, new graphics and adds general\'s superpowers. It adds 3 new generals, it also improves the AI greatly, and introduces super units, among many other gameplay changes, balance changes, and bug fixes. Here is what you need to know about the progress on Contra:

Quote:
Welcome back, General!

A while ago, we announced new changes to Super Weapon general on the 19th Zero Hour Anniversary stream. In this news update, we'll get into the details, describing everything. In case you missed Jundiyy's Contra X stream, with dce as co-commentator, you can watch it below (keep in mind that some units like the Challenger-II for Conventional path are placeholders):





Super Weapon general's gameplay begins with the choice between two paths - Conventional or Futuristic. We'll now explain the reasoning behind this change.

- Super Weapon general had design inconsistencies by having both conventional and futuristic-looking units and buildings.

- Some players were nostalgic about legacy buildings that got removed - Fire Base and SSM Site. They are making a comeback. Valanx is also coming back for the Futuristic path with improved looks.

- She could build a total of four super weapons in a game (considering Tournament Mode is on) which contributed to a very strong late game. With this change, she has two super weapons per path - Tomahawk Storm at rank 3 and ICBM at rank 5 for Conventional, and Particle Cannon at rank 3 and Weather Manipulation Device at rank 5 for Futuristic.

- The aforementioned changes are an opportunity to change yet another late-game annoyance - Auroras and their invincibility trait. Auroras will lose invincibility while attacking, which will be compensated by buffs in other stats.

There is a notable gameplay difference between the two paths. Conventional arsenal consumes less power in general but needs more upgrades to become more effective (such as EMP Missiles) while futuristic arsenal is more dependent on energy but disabling weapons exist by default (cryogenic and lightning-based weapons).

Futuristic path introduces new weapon technologies - lightning bolts and sonic waves. Cryogenic weaponry is now available to more units besides Saturn. Lightning bolts, being very strong vs. infantry, can also clear garrisoned buildings and shock vehicles. Shocks are generally weak but effective at keeping units disabled and not allowing them to recover. Sonic waves are the main anti-tank weapon technology. Their advantage is the ability to pierce through and deal damage to groups of units. Disadvantages are the slow wave speed and the inability to follow moving units. They collide with terrain and obstacles such as buildings, but they are harmless to your own forces.

Valanx is the Futuristic path's Humvee equivalent. Consumes 1 energy point.



Wuldor is Futuristic path's Avenger equivalent. Consumes 1 energy point.



Lightning Thor is Futuristic path's Thor equivalent. Consumes 1 energy point.



Lightning AIDE is a Futuristic path's AIDE equivalent. Consumes 2 energy points.



Power Generator is the Conventional path's equivalent of an Ion Power Generator. It produces the same amount of energy - 5 points but has appropriate visuals for the path.



Fire Base is the Conventional path's Ion Defense Tower equivalent. It consumes no power, has 4 garrison slots that boost soldiers' range and damage, as well as provides constant healing.



Cryo AA turret is Futuristic path's main anti-air defense.



Sonic turret is Futuristic path's main anti-tank defense.



Fire Base, Cryo, and Sonic Defense Cores allow to deploy and undeploy your defenses around the map.



That is not all, but it is all for now. I hope you enjoyed our news update. In the following updates, we will reveal Super Weapon's Conventional super unit (currently in progress).


For further information about Contra, visit its Official Website. That's all, folks! Stay tuned at PPM for more news coverage on Contra!


Key Words: #News #Generals #ZeroHour #Contra 

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