Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Jul 25, 2024 10:07 am
All times are UTC + 0
Zero Hour Enhanced Updates: Claws of the Eagle Part 2
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 28, 2022 11:54 am    Post subject:  Zero Hour Enhanced Updates: Claws of the Eagle Part 2
Subject description: How about a lift? Got room for five!
Reply with quote  Mark this post and the followings unread

VectorIV, the leader of Zero Hour Enhanced, has recently posted some of the progress done with Zero Hour Enhanced. For those unaware, Zero Hour Enhanced is a modification for Command & Conquer Generals: Zero Hour that enhances the gameplay experience of the game according to VectorIV's visions. Here is what was shared about it:

Quote:
First of those, the classic Humvee. Not so many big changes except the fact that I made HMG and TOW launcher mutually exclusive, meaning that the old boring meta is now dead. Why would you make such a controversial change, though, you might ask because I can.

Now talking about the Avenger, you may be asking: "why diD You TAkE aWAY thOse CoOl Aa laSERs And POInT dEfensEs" to which I answer, well, lasers should be exclusive to laser general. You know, like other laser stuff like Laser Crusader, Laser Paladin, Laser Ranger, Laser Comanche, Laser Ambulance, etc. So, in real-life Avengers should be the standard model that most NATO generals utilize.

Does that mean that the Avenger sucks now??? Quite the opposite, actually. This Avenger can engage both ground and air targets with HMG and missiles. Lots and lots of missiles.

They might down very quickly and uncharacteristically to AT munitions, but why worry about that when you can destroy the enemy before they can even fire?
Anyway, you can cope with it because this decision is final.

The ambulance is, well, Ambulance. Now cooler with animations and deployed wide healing aura. The medicine sprayer is taken out, though, because, in America, there's no demand for healthcare. Everyone knows you just need a empty hospital with no personels with wide AoE, and people would just automatically heal over time.









NATO M1151 'Humvee' Light Protected Vehicle is NATO most iconic and ubiquitous fast attack vehicle. They can be founded literally in all corners of the globe, including non-NATO territories People's Republic of China, the Middle East, Africa, Bahrain, etc.

First deployed in Operation Just Cause for peacekeeping operations, it has since then becomes NATO's reliable and effective means of troops mobilisation.

Capable of performing various roles such as mass transportation, reconnaissance, raiding operations or hit & run anti-tank missions, it's considered by many observers to perform better than its Chinese counterpart, the CSK-131.

Armaments: M2 'Ma Deuce' 12.7mm air-defense machine gun or (upgradable) BGM-71D 'TOW' 152mm anti-tank missile launcher.









NATO AN/TWQ-1 'Avenger' Self-Propelled Anti-Aircraft Gun is NATO's fast attack anti-aircraft system. It can engage both ground and air targets, though not both at the same time.

Despite having only one HMG, unlike many SPAAG with autocannons or Gatling cannons, it's equipped with more than 8 FIM-92 'Stinger' anti-air missile launchers making it a force to be reckoned with.

Armaments: 8x FIM-92 'Stinger' anti-air missile launchers and M2 'Ma Deuce' 12.7mm air-defense heavy machine gun.








NATO M1151 'Medic Humvee' Tactical Ambulance is where NATO troops go when they're injured, in need of combat stimulants, or just wanna take a nap to avoid real-life duties.

The Medic Humvee provides Tactical Healing which is different from normal Healing because it's Tactical.
Also capable of mass transportation and light reconnaissance, players still have a reason actually to build them.

Despite having the red cross symbol plastered over its soft top, it's still not invulnerable to artillery or weapons of mass destruction.

Please build the Medic Humvee. I swear it's still useful.

Oh, right, it's almost the new year. Happy new year, and see you all next year, I guess, bye.


You can check more information about Zero Hour Enhanced by visiting the ModDB Profile. And that's all regarding Zero Hour Enhanced for now. Stay tuned at PPM for more news about Zero Hour Enhanced!


Key Words: #News #ZeroHourEnhanced #Generals #ZeroHour 

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1435s ][ Queries: 11 (0.0095s) ][ Debug on ]