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 Forum index » Modding Central » Media Hut » 3D Models
Various Red Alert 1 Vehicles [.obj]
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Allen
Shrapnel Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Wed Dec 28, 2022 9:21 pm    Post subject:  Various Red Alert 1 Vehicles [.obj] Reply with quote  Mark this post and the followings unread

Various Red Alert 1 vehicles I made for my own sh!ts and giggles. With RA1 taking place sometime in the 1950s/maybe early 1960s I change many of the vehicles to vehicles that would have been in use during that era. I have decided to put them up for others to mess with. Models are Wavefront .obj and .png textures.

Download:
https://1drv.ms/u/s!AuKBdbXHNeXEiSGyGqYJ3BsUnX2c?e=wDxeMC


ScreenShot.png
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ScreenShot 3.png
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ScreenShot 2.png
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ScreenShot 2.png



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 29, 2022 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice models, Allen.

Just in case, we have a mirror at PPM.

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Saref
Rocket Infantry


Joined: 26 Nov 2008
Location: Earth

PostPosted: Thu Dec 29, 2022 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice models!
Also i like the look of V2 rocket launcher. It will be good idea if someone will make it as a voxel.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 30, 2022 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a 8U218 launcher, I've made a voxel of it for D-day but it isn't public.


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Saref
Rocket Infantry


Joined: 26 Nov 2008
Location: Earth

PostPosted: Fri Dec 30, 2022 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is very nice voxel! I hope someone will remake this thing too.

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Code_Man
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PostPosted: Fri Dec 30, 2022 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I absolutely love those, fantastic work
The oldschool style absolutely has its charme.

I got around recently doing the vehicle models for my game, but they will take a long time to be decent.
Can you do me a favor and upload another copy of these with turret and barrels, just one for the dual ones, as seperate models?
Same wih v2 missile, i still need it as a projectile model too and for the phasetank i just need the phase parts and turret, i assume the missle racks arent supposed to pitch.
For the wheels the same deal one for each kind, can be shared between units too if you think it looks good, i can individual wheels for the wheeled vehicles, since t3d doesnt have tracked vehicle support im not sure about tracks, but i think in the future it might be useful.
Im probably not the only who you would save a lot of work, i mean you will need to split them up anyway to be usable.
Hope im not being too demanding but do you think you could throw in a pair of tank mgs, i would love to see those shred things apart as seperate turrets on the turrets.

Im terrible with models, it would save me a days probably and now that i have working turrets i desperately want to try those, even if i dont end up using them finally i really would love to see those ingame usable even if only placeholders.
I could have em working in a day, i hope to do another day to cleanup some files and then release.
Sadly torque3d doesnt have a tracked vehicle class so i will have to make the tanks as wheeled vehicles and i have no real good workaround for now.
Im just putting those into the game, they look really great, its too bad the turrets are just props, but still it gives me a good idea how it should feel like.

Another thing i would like to do later on is port over to see how they look in the godot engine and spring later on too.
I dont know where i can upload about half a gig worh uncompressed, idk how much then, but if you could help me out iwth this too you could drive these yourself even before next year maybe.

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Allen
Shrapnel Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat Dec 31, 2022 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

@Banshee
Thanks for the mirror!

@Code_man
Try these out. You will need the Red_Alert_Vehicles.zip for the textures as the below download lacks textures.

Also you on Discord or someplace where you have an account?

Download:
https://1drv.ms/u/s!AuKBdbXHNeXEiSMidjnegvV9GAyd?e=gtKie0
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Code_Man
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PostPosted: Sat Dec 31, 2022 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its awesome you got this done so quickly, woke up and saw this now im busy rigging, most work will take resetting the offsets and correctin material files, but its not much.

I think i could be done until tomorrow, mostly need to clean up files and stuff.
Not sure what/when/where i can upload this stuff, maybe it makes more sense if i just upload the vehicle data for now instead of the whole package with buildings and stuff.

I hate to bother you since you did so much, but you could send the truck and ranger model with wheel seperated too please, it looks and feels so much better with actual working wheels.
Also im letting you know im going to go crazy on the truck and ranger textures, expect lots of skins and stuff.

The only chat systems i use currently are tox, springlobby and matrix, if you have an "account" there give my our id and il get right back to you.

Seems you decided not to do the support vehicles, not that im dissapointed, but i would be curious how those would look like if you did them in similar style.

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Allen
Shrapnel Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat Dec 31, 2022 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Code_Man

Updated the download link above with the Demo Truck and Jeep.

I have none of those accounts. Sad

I skipped the support vehicles as they have no means of being used as weapons. If I made the missing support vehicles they would likely be quick and dirty.

Minelayer=APC with bulldozer blade and gun removed.
Radar Jammer=APC with gun removed and radar dish put in its place.
Mobile Gap Gen=Demo Truck with recycled parts for the Gap Gen building on the back
MCV=Ore Truck with recycled parts for the ConYard building on the back
Supply Truck=Demo Truck with nuke signs removed
_________________


C&C in RA-1 Get it here
http://www.ppmsite.com/forum/viewtopic.php?t=30101 100+ Single Player Missions! Now playable on CnCNet 5!

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Code_Man
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PostPosted: Mon Jan 02, 2023 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Happy new years and hi again.
Nice you got them updated so quickly, im still busy finishin the ranger/apc/arty and sorta got the rest halfway well working.
So far i love watching infantry get it from both barrels, i havent even done tusk missiles yet, once those work it will be pure ownage.

I can see why you chose to omit the support vehicles, i was mostly curious if you have had any ideas for those kinda like you did with the tesla tank.
The m48 and t54 open a lot of potential for expanding to other more modern variants like the magach series tanks or the super m48 and whatnot, theres gonna be lots of stuff i will do eventually, perhaps even add some new turrets.
It will take much time until i can find the perfect fine tuned paramters for these rides, but i got some good base values so far.
Maybe once i find time and get more profficient in model editing i change the m48 to a m60 and same for the t54 to t55/t62.

Another thing that came to my mind was the monster tank, i really want to have this one in some day in one form or another, its just too epic not to do, i dont know if you have any concepts of what it might look like or work like.

I feel pretty burned out, i pushed myself for almost the entire month to work on this, i think il work on another game for a bit to take a break once i got the vehicles working mostly.
Really happy however i finally have some good looking semi working vehicles, these make excelent templates.
Once i find a place to upload i hope i can share these, i dont want to needlessly set on those for who knows when.

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