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C&C ShockWave EX
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Joined: 04 Jan 2023

PostPosted: Wed Jan 04, 2023 6:24 am    Post subject:  C&C ShockWave EX
Subject description: A ShockWave fanpatch
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An extension for Shockwave mod that balances things further & adds to the mod.

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The fanpatch aims at tuning down SFX & sci-fi\futuristic concepts the mod had introduced and at giving the player more options & playstyles such as GLA Air, Kwai ranged support units, 2nd class artillery per faction w\ limited RoF, etc. Other things are scenario maps & General Challenge refined AI & voice line condition.

Consice summery of changes:

    -balance the 3 new generals & other things in general further
    -re-script AI for Skirmish & General Challenge to be more challenging
    -optimize SFX, especially smoke-puff rocket trails & remove gore
    -Allow more playstyles & buildorders such as viable early GLA airfield, USA airforce & infantry variety, Tier 2 aircrafts, and amphibious units.
    -More consistent hotkeys & resolve conflicting ones
    -resolve bugs such as air units reloading mid-air, Combat Bike not selecting to occupant upon evacuating, etc.
    -accentuate  themes, i.e. Demo General shells deal marginally more damage to structures; Laser General kinetic force; Airforce airburst delivery system; Tank General facile long range units; etc.
    -extend firestorm logic such that different units can contribute, i.e. Inferno Cannon & MiG firing at the same spot create firestorm; Alexander's Aurora & Tomahawk create plasma storm, etc.
    -total rework of garrisons & garrison clearing weapons: weapons are no longer instantanious & need to dose the target building bonuses to occupants were nerfed & garrison toughness are to be rescaled.
    -tougher & faster jets to improve fight range, make dogfighting viable
    -overhaul for Armor General as Synergetics General: relies on SpecOps, APCs, Elite units, Drones (tentatively) & off-map deployment\reinforcement.
    -attenuate suicide damage vs units but marginally buff it vs structures, furthermore, Bomb Trucks are faster unless upgraded to HE.
    -General Promotion point distribution system is now more granular: Rank 1 GPs now unlock more than a single unit; Strike GPs (Artillery Barrage, A10 Striker, etc) cost progressively more (cost 1,2,3 points); each promotion grants 2 points instead of 1
    -all large helicopters are now able to collect supplies & Combat Drop troops; each faction is planned to have at least 1 rappeling infantry: USA Rangers, Marines, & Burton; GLA Hijackers & Saboteurs; China is to be decided.
    -alternative supply collection methods such as helicopter aerial, all-terrain, & amphibious harvesters per faction
    -a variety of new tech buildings: presently includes RotR tech suite + Turbine Windmill to bolster GLA chances vs hard ShockWave nerfs

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