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 Forum index » Other Projects » Pre-Alpha Projects » Colony Wars » The Syndicate » Units
Corroder Ballista
Moderators: Atomic_Noodles
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Wed Jan 11, 2023 4:11 am    Post subject:  Corroder Ballista
Subject description: Ancient Idea in Modern Warfare!
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Corroder Ballistar
Affiliation: Chaos Cell
Weapons: Chemical Missile
Role: Anti-Infantry & Anti-Garrison Vehicle
Cost: 1200
Speed: Normal
Armor: Heavy Plating
Hitpoints: 300
Movement: Land
Requirements: Machine Junction & Radar Spire
Additional Info:
- Replaces the Toxin Tractor for the Chaos Cell
- Attacks can damage through Garrisons
- Ejects Brute when destroyed
- Must stop to attack
- Temporarily Lowers armor of affected units
- Mutant

The Corroder is another bizarre vehicle developed by the Chaos Cell and their mutant forces. Taking inspiration from ancient siege weapons notably the ballista and Scorpions of Ancient and Medieval warfare. The Corroder fires large dissolver loaded missile bolts that have a delayed detonation fuse that explodes violently coating enemy forces in the blast radius with a corrosive chemical bath that weakens the armor of enemies. In a bizarre use in combat the Chaos Cell can also use the missiles as flying battering rams to clear out occupied enemy structures from a distance. If a Corroder gets enough experience to be promoted they are given access to Tiberium-Loaded missiles which instead of killing infantry can mutate them into visceroids. Much like the Biker of the Chaos Cell should their vehicle be destroyed a Brute will escape from the wreckage retaining all their earned experience as well.
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jan 17, 2023 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I like this model.
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