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 Forum index » Modding Central » Media Hut
What kind of voxels interest you?
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Whether for public mods or personal artwork substitution, which appeals to you most?
realistic or existing design
8%
 8%  [ 1 ]
imaginary design based on realism
33%
 33%  [ 4 ]
futuristic but plausible design
50%
 50%  [ 6 ]
sci-fi or fantasy inspired design
8%
 8%  [ 1 ]
Total Votes : 12

Author Message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Jan 19, 2023 8:50 pm    Post subject:  What kind of voxels interest you? Reply with quote  Mark this post and the followings unread

I am curious.
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McPwny
Pyro Sniper


Joined: 29 Jan 2018

PostPosted: Thu Jan 19, 2023 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres the kind of voxels i like









i like them because they have very distinct and creative designs. they look like they have niche and specific roles and
are interesting to use ingame. the detail is focused on the shape and silhouette and not on redundant small details.
the small details they do have blend into the unit instead of stick out. they all are properly sized too. they just look like
it would be cool to build about six of them and try and micro them to full veterancy

here are the kind of voxels i dont like







i dont like them because they have the opposite of distinct and creative designs. it looks like someone went "yo dawg, i heard
you like sandwiches, so i made a quintuple hamburger cheeseburger whopper". but with a tank. they all have literally the same
shape: brick shaped. they have way too many details that somehow make them look even less distinct. its like a cacophony of
bullshit my eyes cant even process what im seeing right now. they look too obese to be micro controlled and like they would sit at
base next to the repair depot for most of the game
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Jan 20, 2023 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I understand your feelings well. I have a lot of opinions on the subject, but I'm interested to hear other people's perspectives on it. There are certain aspects I really dislike, this trend towards gigantic voxels, and there are things that just irritate me, like when someone is fighting normals.

But to your point.... I suspect a large part of the over-detailing is because people don't know how to use shape and normals to create interesting hulls, and compensate by adding junk to break up the monotony.
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